My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minions Tombstone Skeleton Army Princess
Zap
Minions Firecracker Royal Giant Tombstone Skeleton Army Princess
Barbarian Barrel
Firecracker Elite Barbarians Tombstone Skeleton Army Executioner Princess
The Log
Firecracker Royal Giant Elite Barbarians Tombstone Skeleton Army Princess
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Minions Firecracker Tombstone Skeleton Army Princess
Royal Delivery
Minions Firecracker Elite Barbarians Skeleton Army Executioner Princess
Fireball
Minions Firecracker Elite Barbarians Tombstone Skeleton Army Executioner Princess
Poison
Minions Firecracker Tombstone Skeleton Army Executioner Princess
Lightning
Elite Barbarians Tombstone Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Tombstone Skeleton Army Princess Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Tombstone Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Elite Barbarians
Firecracker
Royal Giant Minions Elite Barbarians Princess
Royal Giant
Minions Firecracker Elite Barbarians Executioner Princess
Elite Barbarians
Minions Firecracker Royal Giant
Tombstone
Skeleton Army
Executioner
Royal Giant
Princess
Firecracker Royal Giant

Defense Synergies 0 7

Minions
Firecracker Tombstone
Firecracker
Minions Tombstone Skeleton Army Princess
Royal Giant
Elite Barbarians
Tombstone
Minions Firecracker
Skeleton Army
Firecracker Executioner Princess
Executioner
Skeleton Army
Princess
Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone Executioner
Elite Barbarians Skeleton Army Minions Firecracker Tombstone Executioner
Skeleton Army Minions Elite Barbarians Tombstone Executioner
Elite Barbarians Skeleton Army Minions Firecracker Tombstone
Firecracker Elite Barbarians Tombstone Skeleton Army Princess
Skeleton Army Minions Firecracker Executioner
Minions Firecracker Tombstone Executioner Princess
Minions Elite Barbarians Tombstone Skeleton Army Princess
Elite Barbarians Skeleton Army Firecracker
Minions Skeleton Army Executioner Firecracker Tombstone Princess
Minions Executioner Firecracker Princess
Tombstone Skeleton Army Minions Elite Barbarians
Skeleton Army Executioner Minions Firecracker Tombstone Princess
Elite Barbarians Skeleton Army Tombstone
Skeleton Army Elite Barbarians
Minions Firecracker Elite Barbarians Tombstone Skeleton Army Executioner
Tombstone Minions Firecracker Elite Barbarians Skeleton Army Executioner
Executioner Minions Firecracker Tombstone Princess
Elite Barbarians
Skeleton Army Minions Firecracker Elite Barbarians Executioner
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Tombstone
Firecracker Elite Barbarians Executioner
Tombstone Skeleton Army Minions Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Tombstone Skeleton Army Executioner
Firecracker Executioner Minions Princess
Skeleton Army Minions Elite Barbarians Tombstone
Elite Barbarians Skeleton Army
Minions Firecracker Elite Barbarians Tombstone Skeleton Army
Tombstone Skeleton Army
Minions Elite Barbarians Tombstone
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Tombstone Executioner
Firecracker Skeleton Army Executioner Princess
Elite Barbarians Tombstone Skeleton Army Minions Firecracker Executioner
Minions Executioner Firecracker Elite Barbarians Princess
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Executioner Princess
Firecracker
Executioner Firecracker
Firecracker Executioner Minions Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker
Minions Elite Barbarians
Firecracker Princess
Firecracker Executioner Princess
Firecracker Elite Barbarians Executioner Princess
Minions Firecracker Princess
Princess Firecracker Elite Barbarians
Firecracker Executioner Princess
Firecracker Executioner Princess
Minions
Firecracker Executioner Princess
Firecracker Princess
Minions
Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Princess
Firecracker
Elite Barbarians Firecracker Executioner Princess
Minions Firecracker
Elite Barbarians
Firecracker Princess
Firecracker Princess
Minions Tombstone Skeleton Army Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Elite Barbarians Executioner
Minions Firecracker Elite Barbarians Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker

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