My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Wizard Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton
Giant Snowball
Zappies Skeleton Army
Zap
Royal Giant Zappies Skeleton Army
Barbarian Barrel
Zappies Wizard Skeleton Army Giant Skeleton
The Log
Royal Giant Zappies Skeleton Army Giant Skeleton
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Wizard Skeleton Army Bowler Giant Skeleton
Fireball
Zappies Wizard Skeleton Army Bowler
Poison
Zappies Wizard Skeleton Army
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Barbarian Barrel Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Zappies Wizard Bowler Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Skeleton Army Zappies Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Zappies Wizard Rocket Bowler Giant Skeleton
Zappies
Royal Giant Barbarian Barrel Bowler Giant Skeleton
Wizard
Royal Giant Giant Skeleton
Rocket
Royal Giant
Barbarian Barrel
Royal Giant Zappies Bowler Giant Skeleton
Skeleton Army
Bowler
Royal Giant Zappies Barbarian Barrel
Giant Skeleton
Royal Giant Zappies Wizard Barbarian Barrel

Defense Synergies 0 10

Royal Giant
Zappies
Barbarian Barrel Skeleton Army Bowler Giant Skeleton
Wizard
Barbarian Barrel Skeleton Army Giant Skeleton
Rocket
Barbarian Barrel
Zappies Wizard Bowler Giant Skeleton
Skeleton Army
Zappies Wizard Giant Skeleton
Bowler
Zappies Barbarian Barrel
Giant Skeleton
Zappies Wizard Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zappies Wizard Barbarian Barrel
Skeleton Army Zappies
Rocket Skeleton Army Bowler Zappies Giant Skeleton
Skeleton Army Zappies Bowler
Rocket Barbarian Barrel Skeleton Army Bowler Giant Skeleton
Barbarian Barrel Skeleton Army Bowler Zappies
Rocket Zappies Wizard
Rocket Bowler Barbarian Barrel Giant Skeleton
Zappies Skeleton Army
Skeleton Army Zappies Barbarian Barrel Bowler Giant Skeleton
Skeleton Army Zappies Wizard Barbarian Barrel Bowler Giant Skeleton
Zappies Wizard
Skeleton Army Bowler Zappies Wizard Rocket Giant Skeleton
Wizard Rocket Skeleton Army Bowler Zappies Barbarian Barrel
Skeleton Army Zappies
Rocket Skeleton Army Zappies Bowler
Wizard Zappies Skeleton Army Bowler
Zappies Wizard Barbarian Barrel Skeleton Army Bowler
Wizard Barbarian Barrel Zappies Bowler Giant Skeleton
Zappies
Wizard Skeleton Army Bowler Zappies Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Barbarian Barrel Bowler Giant Skeleton
Wizard Rocket Barbarian Barrel Bowler
Zappies Skeleton Army Giant Skeleton Rocket Bowler
Rocket Skeleton Army Bowler Giant Skeleton Zappies Barbarian Barrel
Giant Skeleton Zappies Skeleton Army Bowler
Wizard Rocket Zappies
Rocket Skeleton Army Zappies Bowler Giant Skeleton
Giant Skeleton Zappies Skeleton Army
Rocket Giant Skeleton Zappies Barbarian Barrel Skeleton Army
Zappies Skeleton Army
Zappies Bowler Giant Skeleton
Rocket Skeleton Army Bowler Giant Skeleton
Rocket Skeleton Army Bowler Giant Skeleton Zappies Wizard
Wizard Zappies Skeleton Army Bowler
Zappies Skeleton Army Rocket Barbarian Barrel Bowler Giant Skeleton
Bowler Zappies Wizard Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Giant Skeleton
Barbarian Barrel Bowler
Rocket Barbarian Barrel Giant Skeleton
Rocket Barbarian Barrel Giant Skeleton
Wizard Rocket Barbarian Barrel Bowler
Wizard Rocket
Wizard Bowler
Wizard Barbarian Barrel Bowler
Wizard
Rocket Bowler
Rocket Wizard Barbarian Barrel Bowler
Wizard Rocket
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel
Barbarian Barrel
Rocket Wizard Barbarian Barrel Bowler
Wizard Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel
Rocket
Rocket Wizard Barbarian Barrel Bowler
Rocket Wizard Barbarian Barrel Bowler
Rocket Bowler Giant Skeleton
Rocket Wizard
Rocket Bowler
Rocket Barbarian Barrel
Wizard Barbarian Barrel Bowler
Wizard Barbarian Barrel Bowler
Wizard Bowler
Rocket Barbarian Barrel
Wizard
Rocket Zappies Wizard
Bowler
Wizard Rocket
Rocket Zappies
Giant Skeleton
Rocket Wizard Bowler
Zappies Rocket Barbarian Barrel Skeleton Army
Rocket Zappies Wizard
Barbarian Barrel
Wizard Rocket Bowler
Wizard Bowler
Rocket Giant Skeleton
Zappies Rocket Bowler Giant Skeleton
Zappies Rocket
Rocket Barbarian Barrel Bowler Giant Skeleton
Wizard Rocket Bowler

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