My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant
Giant Snowball
Spear Goblins Cannon Goblin Gang
Zap
Spear Goblins Cannon Goblin Gang Royal Giant
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Wizard
The Log
Spear Goblins Cannon Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Cannon Goblin Gang Wizard
Poison
Spear Goblins Cannon Goblin Gang Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Cannon Goblin Gang Mini P.E.K.K.A Freeze Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Cannon Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Royal Giant Mini P.E.K.K.A
Zap
Spear Goblins Royal Giant Mini P.E.K.K.A Freeze
Cannon
Goblin Gang
Spear Goblins Royal Giant Mini P.E.K.K.A
Royal Giant
Spear Goblins Zap Goblin Gang Wizard
Mini P.E.K.K.A
Spear Goblins Zap Goblin Gang Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Freeze
Zap

Defense Synergies 2 12

Spear Goblins
Zap Cannon Goblin Gang Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Spear Goblins Goblin Gang
Cannon
Zap Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang
Spear Goblins Zap Cannon Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Spear Goblins Cannon Goblin Gang Wizard Freeze
Wizard
Cannon Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Wizard
Mini P.E.K.K.A Zap Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Freeze
Cannon Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A
Goblin Gang Freeze Spear Goblins Zap Cannon
Spear Goblins Zap Cannon Goblin Gang Wizard Freeze
Zap Cannon
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Cannon Mini P.E.K.K.A
Goblin Gang Spear Goblins Zap Cannon Wizard Freeze
Spear Goblins Zap Goblin Gang Wizard
Cannon Mini P.E.K.K.A Zap Goblin Gang Wizard Freeze
Wizard Zap Cannon Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Mini P.E.K.K.A Freeze
Wizard Cannon Goblin Gang Mini P.E.K.K.A
Cannon Spear Goblins Zap Goblin Gang Wizard
Zap Wizard Freeze Spear Goblins Cannon
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Spear Goblins Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Spear Goblins Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Zap Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Spear Goblins
Mini P.E.K.K.A
Zap Freeze Spear Goblins Mini P.E.K.K.A
Cannon Goblin Gang
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon
Goblin Gang Spear Goblins Zap Mini P.E.K.K.A Freeze
Zap Cannon Mini P.E.K.K.A Wizard Freeze
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Spear Goblins Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Freeze
Zap
Spear Goblins Zap Wizard
Wizard
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Spear Goblins Goblin Gang Freeze
Zap Wizard
Freeze
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Goblin Gang Freeze
Zap
Zap Freeze
Wizard

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