My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Cage Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Fisherman Inferno Dragon
Giant Snowball
Musketeer Goblin Curse Fisherman Inferno Dragon
Zap
Royal Giant Goblin Curse Fisherman Inferno Dragon
Barbarian Barrel
Musketeer Goblin Cage Goblin Curse
The Log
Royal Giant Musketeer Goblin Cage Goblin Curse Fisherman
Earthquake
Goblin Cage
Arrows
Goblin Curse
Royal Delivery
Musketeer Goblin Cage Fisherman Inferno Dragon
Fireball
Musketeer Goblin Cage Fisherman Inferno Dragon
Poison
Musketeer Goblin Cage Goblin Curse Fisherman
Lightning
Musketeer Goblin Cage Fisherman Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Arrows Fisherman Musketeer Goblin Cage Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Arrows Fisherman

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Curse
Royal Giant
Arrows Fisherman Musketeer
Musketeer
Royal Giant Goblin Cage Fisherman
Goblin Cage
Musketeer
Goblin Curse
Arrows
Rage
Fisherman
Royal Giant Musketeer
Inferno Dragon

Defense Synergies 0 3

Arrows
Royal Giant
Musketeer
Goblin Cage Fisherman
Goblin Cage
Musketeer Inferno Dragon
Goblin Curse
Rage
Fisherman
Musketeer
Inferno Dragon
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage
Inferno Dragon Musketeer Goblin Cage Goblin Curse Fisherman
Goblin Cage Fisherman Musketeer Goblin Curse Inferno Dragon
Goblin Cage Inferno Dragon Musketeer Goblin Curse Fisherman
Arrows Goblin Cage
Arrows Musketeer
Musketeer Inferno Dragon Arrows Goblin Cage Goblin Curse
Arrows Musketeer Goblin Cage
Inferno Dragon Musketeer Goblin Cage Goblin Curse Fisherman
Musketeer Fisherman
Goblin Curse Arrows Musketeer Fisherman
Arrows Musketeer Inferno Dragon Goblin Curse
Goblin Cage Musketeer Goblin Curse
Arrows Goblin Cage Goblin Curse
Inferno Dragon Goblin Cage Goblin Curse
Goblin Cage Goblin Curse Fisherman Inferno Dragon
Arrows Musketeer Goblin Cage Fisherman
Arrows Goblin Cage Musketeer Fisherman
Arrows Goblin Cage Musketeer Goblin Curse Fisherman Inferno Dragon
Musketeer Goblin Cage Goblin Curse Fisherman Inferno Dragon
Arrows Musketeer Goblin Curse Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman
Arrows Musketeer Fisherman Inferno Dragon
Musketeer Goblin Cage Fisherman
Musketeer Goblin Cage Fisherman
Musketeer Goblin Cage Goblin Curse Fisherman Inferno Dragon
Arrows Musketeer Goblin Curse
Musketeer Goblin Cage
Goblin Cage Goblin Curse Fisherman Inferno Dragon
Goblin Cage Inferno Dragon
Musketeer Goblin Cage Goblin Curse Inferno Dragon
Inferno Dragon Musketeer Goblin Cage
Arrows Goblin Cage
Goblin Cage Goblin Curse
Musketeer Goblin Cage Goblin Curse
Musketeer Goblin Cage Fisherman Inferno Dragon
Arrows Musketeer Goblin Cage Goblin Curse Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Goblin Curse Fisherman
Arrows
Arrows Musketeer
Arrows Goblin Curse
Arrows Musketeer Goblin Curse
Arrows Musketeer
Arrows Goblin Curse
Arrows Fisherman
Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Goblin Curse
Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer
Arrows Musketeer
Arrows
Fisherman
Arrows Musketeer Fisherman
Arrows Goblin Curse
Musketeer
Arrows
Musketeer Fisherman
Arrows Musketeer
Arrows Goblin Curse
Fisherman Inferno Dragon
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Goblin Curse Fisherman
Arrows Musketeer Goblin Curse
Musketeer
Arrows Musketeer
Arrows
Arrows Goblin Curse
Musketeer
Arrows Musketeer Goblin Curse
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer
Inferno Dragon

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