My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Knight Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Knight Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Knight Fisherman Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Knight
Fireball Hunter
Royal Giant
Fireball Hunter Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit Knight
Rage
Hunter
Royal Giant Fisherman Knight
Fisherman
Royal Giant Hunter

Defense Synergies 3 7

Skeletons
Fisherman Electro Spirit Knight Hunter
Electro Spirit
Skeletons Hunter Fisherman
Knight
Hunter Skeletons Fireball Fisherman
Royal Giant
Fireball
Knight
Rage
Hunter
Knight Fisherman Skeletons Electro Spirit
Fisherman
Skeletons Hunter Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Hunter Skeletons Knight Fisherman
Hunter Fisherman Skeletons Knight
Hunter Skeletons Knight Fisherman
Fireball
Fireball Skeletons Electro Spirit Hunter
Hunter Electro Spirit Fireball
Electro Spirit Fireball
Hunter Skeletons Fisherman
Knight Skeletons Hunter Fisherman
Skeletons Electro Spirit Knight Fireball Hunter Fisherman
Hunter Fireball
Hunter Skeletons Knight Fireball
Fireball Electro Spirit Hunter
Knight Hunter
Fireball Hunter Fisherman
Skeletons Knight Fireball Hunter Fisherman
Fireball Electro Spirit Knight Hunter Fisherman
Hunter Electro Spirit Knight Fireball Fisherman
Hunter Fisherman
Electro Spirit Knight Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Fisherman
Fireball Knight Hunter Fisherman
Skeletons Knight Hunter Fisherman
Hunter Knight Fireball Fisherman
Skeletons Knight Hunter Fisherman
Fireball Skeletons Electro Spirit Hunter
Skeletons Knight Fireball Hunter
Knight Hunter Fisherman
Skeletons Electro Spirit Knight Fireball
Skeletons
Knight Hunter
Fireball
Skeletons Knight Fireball Hunter
Fireball
Skeletons Electro Spirit Knight Fireball Hunter Fisherman
Electro Spirit Fireball Hunter
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Fisherman
Fireball
Knight Fireball
Fireball
Fireball Electro Spirit Hunter
Fireball Hunter
Fireball Fisherman
Fireball Fisherman
Knight Fireball Fisherman
Fireball
Knight Fireball Hunter Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Hunter
Fireball
Fireball
Fisherman
Fireball Hunter Fisherman
Fireball
Fireball
Fireball
Fisherman
Fireball
Electro Spirit Fireball Hunter
Fisherman
Fireball Hunter Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball
Fireball
Electro Spirit Fireball
Fireball Hunter
Fireball
Fireball Knight Hunter
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball

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