My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Knight Firecracker Witch Executioner
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch Executioner
Fireball
Firecracker Hog Rider Witch Executioner
Poison
Firecracker Witch Executioner
Lightning
Knight Witch Executioner
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Hog Rider Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner Witch The Log
Firecracker
Knight Royal Giant Hog Rider
Royal Giant
Firecracker Hog Rider Witch Executioner The Log
Hog Rider
Knight Firecracker Rage The Log Royal Giant Witch Executioner
Rage
Hog Rider Witch
Witch
Rage Knight Royal Giant Hog Rider
Executioner
Knight Royal Giant Hog Rider The Log
The Log
Hog Rider Knight Royal Giant Executioner

Defense Synergies 3 4

Knight
Firecracker Executioner Witch The Log
Firecracker
Knight The Log
Royal Giant
Hog Rider
Rage
Witch
Knight The Log
Executioner
Knight The Log
The Log
Firecracker Knight Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
Knight Firecracker Witch Executioner The Log
Witch Knight Executioner
Witch Knight Firecracker
Firecracker The Log
The Log Firecracker Executioner
Firecracker Witch Executioner
The Log
Witch
Knight Firecracker
Witch Executioner Knight Firecracker The Log
Executioner Firecracker Witch
Knight Witch The Log
Executioner Firecracker Witch The Log
Knight
The Log
Knight Firecracker Witch Executioner
Knight Firecracker Witch Executioner The Log
Witch Executioner The Log Knight Firecracker
Knight Firecracker Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Firecracker Executioner The Log
Knight Witch The Log
Knight The Log
Knight Witch Executioner
Firecracker Executioner Witch
Knight Witch
Knight
Knight Firecracker Witch The Log
Witch
Knight Witch
The Log
Knight Witch Executioner
Firecracker Witch Executioner
Witch Knight Firecracker Executioner The Log
Executioner Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Executioner The Log
The Log
Knight Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner Witch
Firecracker Witch Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Witch Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch Executioner
Witch
Firecracker The Log Witch Executioner
Witch The Log
Firecracker The Log
Firecracker Witch Executioner
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch Executioner
The Log
Knight Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner
Firecracker Witch The Log
Firecracker Witch Executioner
Firecracker Witch Executioner The Log
Firecracker

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