My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Lumberjack
Zap
Royal Giant
Barbarian Barrel
Knight Elite Barbarians Wizard Executioner Lumberjack
The Log
Royal Giant Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Executioner Lumberjack
Fireball
Elite Barbarians Wizard Executioner Lumberjack
Poison
Wizard Executioner
Lightning
Knight Elite Barbarians Wizard Executioner Lumberjack
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Lumberjack Wizard Executioner Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Knight Lumberjack Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Elite Barbarians Wizard Lumberjack
Royal Giant
Elite Barbarians Wizard Rocket Executioner Lumberjack
Elite Barbarians
Rage Knight Royal Giant Wizard Lumberjack
Wizard
Knight Royal Giant Elite Barbarians Rage Lumberjack
Rocket
Royal Giant
Rage
Elite Barbarians Wizard
Executioner
Knight Royal Giant
Lumberjack
Knight Royal Giant Elite Barbarians Wizard

Defense Synergies 1 5

Knight
Executioner Wizard Lumberjack
Royal Giant
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians Lumberjack
Rocket
Rage
Executioner
Knight Lumberjack
Lumberjack
Knight Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard Executioner
Elite Barbarians Lumberjack Knight Executioner
Rocket Lumberjack Knight Elite Barbarians Executioner
Elite Barbarians Lumberjack Knight
Elite Barbarians Rocket Lumberjack
Executioner Lumberjack
Rocket Wizard Executioner
Rocket
Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Executioner Knight Wizard Lumberjack
Executioner Wizard
Lumberjack Knight Elite Barbarians Wizard Rocket
Wizard Rocket Executioner Lumberjack
Elite Barbarians Knight Lumberjack
Rocket Elite Barbarians Lumberjack
Wizard Knight Elite Barbarians Executioner Lumberjack
Knight Elite Barbarians Wizard Executioner Lumberjack
Wizard Executioner Knight Lumberjack
Elite Barbarians Lumberjack
Wizard Knight Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians
Knight Elite Barbarians Wizard Rocket Executioner Lumberjack
Lumberjack Knight Elite Barbarians Rocket
Rocket Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Executioner Lumberjack
Wizard Rocket Executioner
Rocket Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Rocket Knight Elite Barbarians
Knight Elite Barbarians Lumberjack
Rocket Elite Barbarians
Elite Barbarians Rocket Knight Wizard Executioner Lumberjack
Wizard Executioner
Elite Barbarians Knight Rocket Executioner Lumberjack
Executioner Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Executioner
Rocket
Knight Rocket
Wizard Rocket Executioner
Wizard Executioner Rocket
Wizard Executioner
Wizard Executioner
Wizard
Rocket Elite Barbarians Lumberjack
Rocket Knight Wizard
Wizard Rocket Executioner
Rocket Knight Elite Barbarians Executioner
Rocket
Elite Barbarians
Rocket Wizard Executioner
Wizard Rocket Executioner
Rocket
Rocket
Rocket Wizard Executioner
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Executioner
Wizard Executioner
Wizard
Rocket
Elite Barbarians Wizard Executioner
Rocket Wizard
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Rocket
Rocket Wizard Executioner
Knight Wizard Rocket Executioner Lumberjack
Wizard Executioner
Rocket
Elite Barbarians Executioner
Elite Barbarians Rocket
Rocket Executioner
Rocket Executioner
Wizard Rocket

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