My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Furnace
Zap
Bomber Goblin Gang Royal Giant Furnace
Barbarian Barrel
Bomber Goblin Gang Furnace Electro Wizard
The Log
Bomber Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Bomber Goblin Gang Hog Rider Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Bomber Goblin Gang Hog Rider Furnace Electro Wizard
Poison
Bomber Goblin Gang Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Fireball Furnace Goblin Gang Hog Rider Electro Wizard
Fireball
Royal Giant Hog Rider Electro Wizard
Mini P.E.K.K.A
Bomber Goblin Gang Hog Rider Furnace Electro Wizard
Hog Rider
Goblin Gang Fireball Bomber Royal Giant Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Royal Giant Mini P.E.K.K.A Hog Rider
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A Electro Wizard
Goblin Gang
Mini P.E.K.K.A Furnace Electro Wizard
Royal Giant
Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Goblin Gang Fireball Furnace
Hog Rider
Furnace
Goblin Gang Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Electro Wizard
Goblin Gang Mini P.E.K.K.A Furnace Bomber Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Electro Wizard
Bomber Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bomber Furnace Electro Wizard
Furnace Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Bomber Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Bomber Fireball Furnace
Goblin Gang Fireball Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bomber Goblin Gang Fireball Electro Wizard
Bomber Fireball Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A Furnace Electro Wizard
Bomber Goblin Gang Fireball Mini P.E.K.K.A Furnace Electro Wizard
Fireball Bomber Goblin Gang Furnace Electro Wizard
Furnace Bomber Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Goblin Gang Fireball Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Furnace Electro Wizard
Fireball Electro Wizard Bomber Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Goblin Gang Mini P.E.K.K.A Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A
Fireball Furnace Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Fireball Furnace Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball
Bomber Fireball Furnace
Goblin Gang Electro Wizard Bomber Fireball Mini P.E.K.K.A Furnace
Bomber Fireball Mini P.E.K.K.A Electro Wizard
Bomber Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball Furnace
Fireball Furnace
Bomber Furnace
Fireball
Fireball
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Furnace
Bomber Fireball Furnace
Fireball Furnace
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Electro Wizard
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball Furnace
Fireball Electro Wizard
Fireball
Fireball
Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Electro Wizard
Bomber Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Fireball

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