My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch Royal Ghost Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Night Witch
Giant Snowball
Witch Fisherman Night Witch
Zap
Firecracker Royal Giant Witch Fisherman Night Witch
Barbarian Barrel
Firecracker Valkyrie Witch Royal Ghost Night Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Witch Fisherman
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Witch Royal Ghost Fisherman Night Witch
Fireball
Firecracker Witch Fisherman Night Witch
Poison
Firecracker Witch Fisherman Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Fisherman Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fisherman Mini P.E.K.K.A Valkyrie Night Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Fisherman Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Valkyrie Fisherman
Royal Giant
Firecracker Fisherman Witch Royal Ghost Night Witch
Mini P.E.K.K.A
Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Witch Royal Ghost Fisherman
Witch
Royal Giant Valkyrie Royal Ghost
Royal Ghost
Royal Giant Valkyrie Witch Fisherman
Fisherman
Royal Giant Firecracker Valkyrie Royal Ghost
Night Witch
Royal Giant

Defense Synergies 1 12

Firecracker
Valkyrie Mini P.E.K.K.A Fisherman Night Witch
Royal Giant
Mini P.E.K.K.A
Firecracker Valkyrie Witch Royal Ghost Fisherman
Valkyrie
Firecracker Mini P.E.K.K.A Witch Fisherman Night Witch
Witch
Mini P.E.K.K.A Valkyrie Royal Ghost Fisherman
Royal Ghost
Mini P.E.K.K.A Witch
Fisherman
Firecracker Mini P.E.K.K.A Valkyrie Witch
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Firecracker Valkyrie Witch Fisherman Night Witch
Mini P.E.K.K.A Witch Fisherman Valkyrie Night Witch
Mini P.E.K.K.A Witch Night Witch Firecracker Valkyrie Fisherman
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Royal Ghost Night Witch
Firecracker Witch Night Witch
Valkyrie
Mini P.E.K.K.A Witch Fisherman Night Witch
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Fisherman Night Witch
Valkyrie Witch Firecracker Royal Ghost Fisherman Night Witch
Firecracker Witch Night Witch
Mini P.E.K.K.A Night Witch Valkyrie Witch
Valkyrie Firecracker Mini P.E.K.K.A Witch Royal Ghost Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Fisherman
Firecracker Mini P.E.K.K.A Valkyrie Witch Fisherman Night Witch
Valkyrie Firecracker Witch Royal Ghost Fisherman Night Witch
Valkyrie Witch Firecracker Royal Ghost Fisherman
Mini P.E.K.K.A Fisherman
Valkyrie Royal Ghost Firecracker Mini P.E.K.K.A Witch Fisherman Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Royal Ghost Fisherman
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Fisherman
Mini P.E.K.K.A Valkyrie Witch Fisherman
Mini P.E.K.K.A Valkyrie Fisherman Night Witch
Mini P.E.K.K.A Valkyrie Witch Fisherman Night Witch
Firecracker Witch
Mini P.E.K.K.A Valkyrie Witch Night Witch
Mini P.E.K.K.A Valkyrie Fisherman
Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Witch Night Witch
Firecracker Valkyrie Witch
Witch Firecracker Mini P.E.K.K.A Valkyrie Fisherman Night Witch
Valkyrie Firecracker Mini P.E.K.K.A Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost Fisherman
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Fisherman
Mini P.E.K.K.A Fisherman Night Witch
Firecracker Valkyrie Fisherman
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker Witch
Firecracker
Mini P.E.K.K.A Fisherman Night Witch
Firecracker Mini P.E.K.K.A Fisherman
Firecracker Valkyrie Witch
Night Witch
Fisherman
Firecracker Valkyrie Witch
Witch Fisherman
Firecracker Witch Royal Ghost Fisherman
Witch Fisherman
Firecracker Fisherman
Firecracker Witch Night Witch
Firecracker Witch
Mini P.E.K.K.A Night Witch
Night Witch
Firecracker
Firecracker
Witch Night Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost
Firecracker

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