My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Royal Giant Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Royal Giant
Barbarian Barrel
Skeletons Tesla Executioner
The Log
Skeletons Royal Giant
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Executioner
Fireball
Tesla Executioner
Poison
Bats Executioner
Lightning
Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Tesla Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Mega Knight Zap
Zap
Bats Royal Giant Executioner The Log Mega Knight
Tesla
Royal Giant
Bats Zap Executioner The Log
Executioner
Zap Royal Giant The Log Mega Knight
The Log
Zap Royal Giant Executioner Mega Knight
Mega Knight
Bats Zap Executioner The Log

Defense Synergies 3 14

Skeletons
Tesla Bats Zap Executioner The Log
Bats
Skeletons Zap Tesla The Log Mega Knight
Zap
Mega Knight Skeletons Bats Tesla Executioner The Log
Tesla
Skeletons The Log Bats Zap
Royal Giant
Executioner
Skeletons Zap The Log Mega Knight
The Log
Tesla Skeletons Bats Zap Executioner Mega Knight
Mega Knight
Zap Bats Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner The Log
Skeletons Bats Zap Tesla Executioner The Log Mega Knight
Tesla Mega Knight Skeletons Bats Executioner
Tesla Skeletons Bats Mega Knight
The Log Mega Knight
The Log Skeletons Bats Zap Tesla Executioner Mega Knight
Bats Tesla Zap Executioner
Zap Tesla The Log Mega Knight
Tesla Skeletons
Skeletons Tesla Mega Knight
Bats Executioner Skeletons Zap Tesla The Log Mega Knight
Tesla Executioner Bats Zap
Tesla Mega Knight Skeletons Bats Zap The Log
Executioner Mega Knight Bats Zap Tesla The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats Executioner
Tesla Mega Knight Bats Zap Executioner The Log
Zap Executioner The Log Bats Tesla Mega Knight
Tesla
Mega Knight Bats Tesla Executioner The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Tesla Executioner The Log Mega Knight
Mega Knight Skeletons Bats Zap The Log
Mega Knight Bats Zap Tesla The Log
Skeletons Tesla Executioner Mega Knight
Executioner Skeletons Bats Zap Tesla
Skeletons Bats Tesla
Mega Knight Tesla
Zap Mega Knight Skeletons Bats The Log
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Zap The Log
Mega Knight Skeletons Tesla Executioner
Tesla Executioner Mega Knight
Tesla Skeletons Bats Zap Executioner The Log
Bats Executioner Mega Knight Zap Tesla The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log Mega Knight
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Bats
Zap The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Bats
Zap Executioner The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner
Zap The Log Mega Knight
Zap The Log
Bats Zap Executioner
Zap Bats
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats
Zap Executioner
The Log
Executioner Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap Bats The Log
Bats Zap Executioner
Zap Executioner The Log Mega Knight
Mega Knight

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