My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Magic Archer
Fireball
Minion Horde Wizard Magic Archer
Poison
Minion Horde Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Rocket
Minion Horde Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Magic Archer Minion Horde Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Valkyrie Magic Archer Minion Horde

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant
Royal Giant
Minion Horde Wizard Magic Archer
Mini P.E.K.K.A
Valkyrie Wizard Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Magic Archer Valkyrie Wizard
Magic Archer
P.E.K.K.A Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Wizard Magic Archer

Defense Synergies 0 9

Minion Horde
Royal Giant
Mini P.E.K.K.A
Valkyrie Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Wizard
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Mini P.E.K.K.A P.E.K.K.A Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie
Minion Horde Mini P.E.K.K.A P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Valkyrie Magic Archer Mega Knight
Minion Horde Wizard Magic Archer
Valkyrie P.E.K.K.A Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A Valkyrie Mega Knight
Minion Horde Valkyrie Wizard Magic Archer Mega Knight
Minion Horde Wizard Magic Archer
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mega Knight Minion Horde Valkyrie Wizard Magic Archer
Valkyrie Wizard Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Mega Knight Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Minion Horde Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minion Horde Valkyrie
Minion Horde P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer
Valkyrie Mega Knight Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie
Wizard Minion Horde Valkyrie Magic Archer Mega Knight
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Magic Archer Mega Knight
Minion Horde
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Magic Archer
P.E.K.K.A Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Magic Archer
Wizard Magic Archer
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Magic Archer Mega Knight
Wizard Magic Archer
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Magic Archer
Magic Archer
Magic Archer Mega Knight
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: