My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Baby Dragon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton Sparky
Giant Snowball
Furnace Skeleton Army Baby Dragon
Zap
Royal Giant Furnace Skeleton Army Sparky
Barbarian Barrel
Furnace Skeleton Army Giant Skeleton Sparky
The Log
Royal Giant Furnace Skeleton Army Giant Skeleton Sparky
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Giant Skeleton Sparky
Fireball
Furnace Skeleton Army Baby Dragon Sparky
Poison
Furnace Skeleton Army Sparky
Lightning
Furnace Baby Dragon Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Furnace Baby Dragon Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Furnace

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Sparky Giant Skeleton
Royal Giant
Arrows Furnace Mirror Baby Dragon Giant Skeleton Sparky
Furnace
Royal Giant Mirror Baby Dragon Giant Skeleton Sparky
Mirror
Arrows Royal Giant Furnace Skeleton Army Giant Skeleton Sparky
Skeleton Army
Mirror Sparky
Baby Dragon
Royal Giant Furnace Giant Skeleton Sparky
Giant Skeleton
Arrows Royal Giant Furnace Mirror Baby Dragon Sparky
Sparky
Arrows Royal Giant Furnace Mirror Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 3 9

Arrows
Mirror Furnace Giant Skeleton Sparky
Royal Giant
Furnace
Mirror Arrows Skeleton Army Baby Dragon
Mirror
Arrows Furnace Skeleton Army Sparky
Skeleton Army
Mirror Furnace Giant Skeleton Sparky
Baby Dragon
Furnace Giant Skeleton
Giant Skeleton
Arrows Skeleton Army Baby Dragon
Sparky
Arrows Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Sparky
Skeleton Army Sparky Furnace
Furnace Skeleton Army Sparky Giant Skeleton
Skeleton Army Sparky Furnace
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Furnace Baby Dragon
Furnace Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton Sparky
Sparky Furnace Skeleton Army
Skeleton Army Giant Skeleton Sparky
Skeleton Army Arrows Furnace Baby Dragon Giant Skeleton
Arrows Furnace Baby Dragon
Furnace Skeleton Army Sparky Giant Skeleton
Skeleton Army Sparky Arrows Furnace Baby Dragon
Skeleton Army Sparky Furnace
Skeleton Army Furnace Sparky
Sparky Arrows Furnace Skeleton Army
Arrows Furnace Skeleton Army Baby Dragon
Arrows Furnace Baby Dragon Giant Skeleton
Sparky
Skeleton Army Arrows Furnace Baby Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton Sparky
Arrows Baby Dragon
Skeleton Army Giant Skeleton Furnace Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Skeleton Army Sparky
Arrows Furnace Baby Dragon
Skeleton Army Sparky Furnace Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Sparky
Furnace Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Furnace Baby Dragon Giant Skeleton
Arrows Baby Dragon Giant Skeleton Sparky
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton Sparky
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Furnace Baby Dragon Sparky
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Sparky
Arrows Baby Dragon
Arrows
Sparky
Arrows Sparky
Arrows Baby Dragon
Baby Dragon Sparky
Arrows Baby Dragon
Arrows Furnace Baby Dragon Sparky
Arrows Furnace Baby Dragon Sparky
Arrows Furnace Baby Dragon Sparky
Arrows Sparky
Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon
Baby Dragon Giant Skeleton Sparky
Arrows
Sparky
Arrows Baby Dragon
Arrows Furnace Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Furnace Baby Dragon Sparky
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon Sparky
Arrows Baby Dragon
Arrows Giant Skeleton Sparky
Sparky
Baby Dragon Giant Skeleton Sparky
Baby Dragon Giant Skeleton Sparky

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