My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Witch P.E.K.K.A Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Tombstone Witch Fisherman Little Prince
Zap
Royal Giant Tombstone Witch Fisherman Little Prince
Barbarian Barrel
Tombstone Witch Little Prince
The Log
Royal Giant Tombstone Witch Fisherman Little Prince
Earthquake
Tombstone Witch
Arrows
Tombstone Witch Little Prince
Royal Delivery
Witch P.E.K.K.A Fisherman Little Prince
Fireball
Tombstone Witch Fisherman Little Prince
Poison
Tombstone Witch Fisherman Little Prince
Lightning
Tombstone Witch Fisherman Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Fisherman Little Prince Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tombstone Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Royal Giant Witch Fisherman Little Prince
Arrows
Zap Royal Giant P.E.K.K.A
Royal Giant
Arrows Fisherman Zap Witch
Tombstone
Witch
Zap Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Arrows Witch Fisherman
Fisherman
Royal Giant Zap P.E.K.K.A
Little Prince
Zap

Defense Synergies 0 11

Zap
Arrows Tombstone Witch P.E.K.K.A Fisherman Little Prince
Arrows
Zap Tombstone P.E.K.K.A Little Prince
Royal Giant
Tombstone
Zap Arrows
Witch
Zap Fisherman
P.E.K.K.A
Zap Arrows Fisherman
Fisherman
Zap Witch P.E.K.K.A
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
P.E.K.K.A Zap Tombstone Witch Fisherman
Witch P.E.K.K.A Fisherman Tombstone
Witch P.E.K.K.A Tombstone Fisherman
Arrows Tombstone P.E.K.K.A
Arrows Zap
Zap Arrows Tombstone Witch Little Prince
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Tombstone Fisherman
Fisherman Little Prince
Witch Zap Arrows Tombstone Fisherman
Arrows Zap Witch
Tombstone P.E.K.K.A Zap Witch
Zap Arrows Tombstone Witch P.E.K.K.A
P.E.K.K.A Tombstone
Zap P.E.K.K.A Fisherman
Arrows Tombstone Witch P.E.K.K.A Fisherman
Arrows Tombstone Zap Witch Fisherman Little Prince
Zap Arrows Witch Tombstone Fisherman Little Prince
P.E.K.K.A Fisherman
Arrows Witch P.E.K.K.A Fisherman Little Prince
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Witch P.E.K.K.A Fisherman
Zap Arrows Fisherman
Tombstone P.E.K.K.A Zap Witch Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Tombstone Witch Fisherman
Arrows Zap Witch
P.E.K.K.A Tombstone Witch
P.E.K.K.A Fisherman
Zap P.E.K.K.A Tombstone Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Tombstone Witch
Witch
Tombstone Witch Zap P.E.K.K.A Fisherman Little Prince
Arrows Zap Witch P.E.K.K.A
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Fisherman
Arrows
Arrows
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap Fisherman
Fisherman
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Witch
Arrows
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows Witch Little Prince
Arrows
Fisherman
Zap Arrows
Zap Arrows Witch Little Prince
Witch Fisherman
Arrows Zap Witch Fisherman
Zap Arrows Witch Fisherman
Zap Arrows Fisherman
Zap Arrows Witch Little Prince
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Tombstone Witch
Zap Arrows Witch
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch Little Prince
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: