My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army
Fireball
Hog Rider Inferno Tower Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Valkyrie Hog Rider Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Valkyrie

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider
Royal Giant
Arrows Hog Rider Rocket
Valkyrie
Hog Rider
Hog Rider
Arrows Valkyrie Rage Royal Giant Rocket
Inferno Tower
Rocket
Royal Giant Hog Rider
Rage
Hog Rider
Skeleton Army

Defense Synergies 1 3

Arrows
Valkyrie Inferno Tower
Royal Giant
Valkyrie
Arrows Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Arrows Valkyrie
Rocket
Rage
Skeleton Army
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Rocket Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Valkyrie
Inferno Tower Rocket Arrows
Rocket Arrows Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Arrows
Arrows Inferno Tower
Inferno Tower Skeleton Army Valkyrie Rocket
Valkyrie Rocket Skeleton Army Arrows
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army
Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Skeleton Army
Arrows Valkyrie
Inferno Tower
Valkyrie Skeleton Army Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Arrows Valkyrie Rocket
Skeleton Army Valkyrie Inferno Tower Rocket
Valkyrie Rocket Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Arrows Rocket
Rocket Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Rocket Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Valkyrie Rocket
Arrows Valkyrie Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Arrows
Arrows
Arrows
Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket Skeleton Army
Rocket Arrows
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket
Rocket

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