My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Prince
Giant Snowball
Skeletons Minions Cannon Dart Goblin
Zap
Skeletons Minions Cannon Royal Giant Dart Goblin Prince
Barbarian Barrel
Skeletons Cannon Dart Goblin
The Log
Skeletons Cannon Royal Giant Dart Goblin Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions Dart Goblin
Royal Delivery
Skeletons Minions Dart Goblin Prince Mother Witch
Fireball
Minions Cannon Dart Goblin Mother Witch
Poison
Minions Cannon Dart Goblin Mother Witch
Lightning
Cannon Prince Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Cannon Dart Goblin Mother Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Rage Prince
Cannon
Royal Giant
Minions Dart Goblin Mother Witch
Dart Goblin
Royal Giant Prince
Rage
Minions Prince Mother Witch
Prince
Minions Dart Goblin Rage
Mother Witch
Royal Giant Rage

Defense Synergies 2 10

Skeletons
Cannon Dart Goblin Minions Prince
Minions
Skeletons Cannon Dart Goblin Prince
Cannon
Skeletons Minions Dart Goblin Prince Mother Witch
Royal Giant
Dart Goblin
Skeletons Minions Cannon Prince Mother Witch
Rage
Prince
Skeletons Minions Cannon Dart Goblin
Mother Witch
Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Dart Goblin
Skeletons Minions Cannon Dart Goblin Prince
Cannon Prince Skeletons Minions Dart Goblin
Cannon Prince Skeletons Minions Dart Goblin
Prince
Skeletons Minions Cannon Dart Goblin Mother Witch
Minions Dart Goblin Cannon
Cannon Dart Goblin
Cannon Skeletons Minions Prince
Skeletons Cannon Dart Goblin Prince
Minions Dart Goblin Mother Witch Skeletons Cannon
Minions Dart Goblin
Cannon Prince Skeletons Minions
Minions Cannon Dart Goblin Prince
Cannon Prince
Cannon Prince
Skeletons Minions Cannon Prince
Cannon Minions Dart Goblin Prince
Minions Cannon Dart Goblin Mother Witch
Cannon Dart Goblin Prince
Minions Cannon Dart Goblin Prince Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Prince
Skeletons Minions Prince
Prince
Skeletons Cannon Prince
Mother Witch Skeletons Minions Dart Goblin
Prince Skeletons Minions Dart Goblin
Prince
Skeletons Minions Prince
Skeletons Cannon Dart Goblin
Minions Dart Goblin Prince
Prince
Prince Skeletons Cannon
Cannon Dart Goblin
Skeletons Minions Dart Goblin Prince
Minions Cannon Dart Goblin Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Mother Witch Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Minions Prince
Dart Goblin Prince
Dart Goblin
Dart Goblin
Minions Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin
Minions
Dart Goblin Prince
Dart Goblin Mother Witch
Minions Prince
Prince
Mother Witch
Dart Goblin
Prince
Dart Goblin
Dart Goblin Mother Witch
Minions Dart Goblin
Dart Goblin
Prince
Minions Dart Goblin Prince
Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin Prince
Minions Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince
Dart Goblin

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