My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman Phoenix
Lightning
Hunter Fisherman Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Fisherman Hunter Phoenix Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Fisherman

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Phoenix
Arrows
Royal Giant Lightning Phoenix
Royal Giant
Arrows Hunter Lightning Fisherman Electro Spirit
Hunter
Royal Giant Fisherman
Lightning
Royal Giant Arrows
Fisherman
Royal Giant Hunter
Phoenix
Electro Spirit Arrows

Defense Synergies 2 8

Skeletons
Fisherman Electro Spirit Hunter Phoenix
Electro Spirit
Skeletons Hunter Fisherman Phoenix
Arrows
Lightning Phoenix
Royal Giant
Hunter
Fisherman Skeletons Electro Spirit
Lightning
Arrows
Fisherman
Skeletons Hunter Electro Spirit
Phoenix
Skeletons Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Hunter Skeletons Fisherman Phoenix
Hunter Fisherman Skeletons Lightning
Hunter Skeletons Fisherman Phoenix
Lightning Arrows
Arrows Skeletons Electro Spirit Hunter
Hunter Lightning Electro Spirit Arrows Phoenix
Lightning Electro Spirit Arrows Phoenix
Hunter Skeletons Fisherman Phoenix
Skeletons Hunter Fisherman Phoenix
Skeletons Electro Spirit Arrows Hunter Fisherman
Arrows Hunter Phoenix
Hunter Skeletons Lightning
Electro Spirit Arrows Hunter
Hunter Phoenix
Hunter Lightning Fisherman
Skeletons Arrows Hunter Fisherman
Arrows Electro Spirit Hunter Fisherman
Arrows Hunter Electro Spirit Fisherman
Hunter Fisherman Phoenix
Electro Spirit Arrows Hunter Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Arrows Hunter Lightning Fisherman Phoenix
Skeletons Hunter Lightning Fisherman
Hunter Lightning Fisherman Phoenix
Skeletons Hunter Fisherman Phoenix
Arrows Skeletons Electro Spirit Hunter
Skeletons Hunter Lightning Phoenix
Hunter Fisherman Phoenix
Lightning Skeletons Electro Spirit Phoenix
Skeletons Phoenix
Hunter Phoenix
Lightning Arrows Phoenix
Lightning Skeletons Hunter
Phoenix Skeletons Electro Spirit Hunter Lightning Fisherman
Arrows Electro Spirit Hunter Phoenix
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Arrows
Arrows Electro Spirit Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning Fisherman
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Hunter Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Hunter Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Electro Spirit Hunter
Fisherman
Arrows Hunter Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Electro Spirit
Lightning
Lightning Arrows Hunter
Lightning Electro Spirit Arrows
Arrows Lightning
Lightning Electro Spirit
Lightning Arrows Hunter
Arrows
Lightning Hunter
Arrows Lightning
Lightning Arrows
Electro Spirit Lightning
Lightning
Lightning
Lightning
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: