My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Fire Spirit Bats
Zap
Skeletons Fire Spirit Bats Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Valkyrie
The Log
Skeletons Electro Spirit Fire Spirit Royal Giant
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Bats
Royal Delivery
Skeletons Electro Spirit Fire Spirit Bats Valkyrie
Fireball
Poison
Bats
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Bats The Log Tornado Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Bats

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Fire Spirit
Royal Giant Valkyrie
Bats
Royal Giant Valkyrie
Royal Giant
Fire Spirit Bats Electro Spirit Tornado The Log
Valkyrie
Fire Spirit Bats Tornado
Tornado
Royal Giant Valkyrie The Log
The Log
Royal Giant Tornado

Defense Synergies 0 14

Skeletons
Electro Spirit Fire Spirit Bats Tornado The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Valkyrie Tornado The Log
Bats
Skeletons Valkyrie The Log
Royal Giant
Valkyrie
Fire Spirit Bats Tornado The Log
Tornado
Skeletons Fire Spirit Valkyrie The Log
The Log
Skeletons Electro Spirit Fire Spirit Bats Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeletons Bats Valkyrie The Log
Tornado Skeletons Fire Spirit Bats Valkyrie
Skeletons Bats Valkyrie
Valkyrie Tornado The Log
Tornado The Log Skeletons Electro Spirit Fire Spirit Bats Valkyrie
Bats Tornado Electro Spirit Fire Spirit
Electro Spirit Valkyrie The Log
Skeletons Tornado
Tornado Skeletons Fire Spirit Valkyrie
Bats Valkyrie Skeletons Electro Spirit Tornado The Log
Bats Tornado
Skeletons Fire Spirit Bats Valkyrie The Log
Fire Spirit Valkyrie Electro Spirit Bats Tornado The Log
Tornado The Log
Skeletons Bats Valkyrie Tornado
Fire Spirit Valkyrie Electro Spirit Bats Tornado The Log
Valkyrie Tornado The Log Electro Spirit Fire Spirit Bats
Tornado
Valkyrie Electro Spirit Fire Spirit Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Valkyrie The Log
Skeletons Bats Valkyrie The Log
Valkyrie Bats Tornado The Log
Skeletons Valkyrie
Fire Spirit Skeletons Electro Spirit Bats Tornado
Skeletons Bats Valkyrie
Valkyrie
Skeletons Electro Spirit Bats Valkyrie Tornado The Log
Skeletons
Bats Valkyrie
Valkyrie Tornado The Log
Skeletons Valkyrie
Valkyrie
Skeletons Electro Spirit Bats Valkyrie Tornado The Log
Bats Valkyrie Electro Spirit The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Electro Spirit Fire Spirit Bats Tornado
Fire Spirit Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Bats Tornado
Valkyrie Tornado The Log
Fire Spirit Tornado
Fire Spirit The Log
The Log
The Log
The Log
Tornado
Bats
Fire Spirit The Log
Fire Spirit Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Fire Spirit Valkyrie
The Log Tornado
Tornado The Log
Tornado The Log
Fire Spirit Bats Tornado
Electro Spirit Bats
The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit Bats
Fire Spirit Tornado
The Log
Valkyrie
The Log
Tornado
Electro Spirit Bats Tornado The Log
Bats Tornado
Tornado The Log

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