My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Balloon
Giant Snowball
Bats Goblin Gang Barbarians Balloon
Zap
Bats Goblin Gang Royal Giant Balloon
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Valkyrie Wizard Balloon
Fireball
Goblin Gang Barbarians Wizard Balloon
Poison
Bats Goblin Gang Barbarians Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Barbarians Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Balloon
Goblin Gang
Royal Giant Valkyrie Balloon
Barbarians
Balloon
Royal Giant
Bats Fireball Goblin Gang Wizard
Fireball
Royal Giant
Valkyrie
Bats Balloon Goblin Gang Wizard
Wizard
Royal Giant Valkyrie Balloon
Balloon
Bats Valkyrie Goblin Gang Barbarians Wizard

Defense Synergies 0 5

Bats
Valkyrie
Goblin Gang
Barbarians Valkyrie
Barbarians
Goblin Gang
Royal Giant
Fireball
Valkyrie
Valkyrie
Bats Goblin Gang Fireball Wizard
Wizard
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Bats Goblin Gang Valkyrie
Goblin Gang Barbarians Bats Valkyrie
Barbarians Bats Goblin Gang Valkyrie
Barbarians Fireball Valkyrie
Goblin Gang Fireball Bats Valkyrie
Bats Goblin Gang Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie
Bats Goblin Gang Barbarians Valkyrie Fireball Wizard
Bats Goblin Gang Fireball Wizard
Barbarians Bats Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Bats Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Goblin Gang Barbarians Wizard
Valkyrie Wizard Bats Barbarians Fireball
Barbarians
Goblin Gang Valkyrie Wizard Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Bats Valkyrie
Goblin Gang Valkyrie Bats Barbarians Fireball
Barbarians Goblin Gang Valkyrie
Fireball Wizard Bats Goblin Gang
Goblin Gang Bats Barbarians Fireball Valkyrie
Barbarians Valkyrie
Bats Barbarians Fireball Valkyrie
Goblin Gang Barbarians
Bats Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Goblin Gang Barbarians Bats Fireball Valkyrie
Bats Valkyrie Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Barbarians Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball
Fireball Wizard

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