My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Electro Wizard Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Night Witch Skeleton King
Giant Snowball
Hog Rider Night Witch Skeleton King
Zap
Firecracker Royal Giant Night Witch Skeleton King
Barbarian Barrel
Knight Firecracker Wizard Electro Wizard Night Witch Skeleton King
The Log
Firecracker Royal Giant Hog Rider Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Firecracker Night Witch Skeleton King
Royal Delivery
Knight Firecracker Hog Rider Wizard Electro Wizard Night Witch Skeleton King
Fireball
Firecracker Hog Rider Wizard Electro Wizard Night Witch Skeleton King
Poison
Firecracker Wizard Electro Wizard Night Witch Skeleton King
Lightning
Knight Wizard Electro Wizard Night Witch Skeleton King
Rocket
Hog Rider Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Hog Rider Electro Wizard Night Witch Skeleton King Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Hog Rider Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard Electro Wizard Night Witch
Firecracker
Knight Royal Giant Hog Rider
Royal Giant
Firecracker Hog Rider Wizard Electro Wizard Night Witch Skeleton King
Hog Rider
Knight Firecracker Royal Giant Wizard Electro Wizard
Wizard
Knight Royal Giant Hog Rider
Electro Wizard
Knight Royal Giant Hog Rider
Night Witch
Knight Royal Giant Skeleton King
Skeleton King
Royal Giant Night Witch

Defense Synergies 2 7

Knight
Firecracker Electro Wizard Wizard Night Witch
Firecracker
Knight Electro Wizard Night Witch
Royal Giant
Hog Rider
Wizard
Knight Electro Wizard Skeleton King
Electro Wizard
Knight Firecracker Wizard Night Witch
Night Witch
Knight Firecracker Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Knight Firecracker Electro Wizard Night Witch
Knight Electro Wizard Night Witch
Night Witch Knight Firecracker Electro Wizard Skeleton King
Firecracker
Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker Wizard Night Witch
Electro Wizard
Night Witch Skeleton King
Knight Firecracker Electro Wizard Night Witch
Electro Wizard Knight Firecracker Wizard Night Witch Skeleton King
Firecracker Wizard Electro Wizard Night Witch
Night Witch Knight Wizard Electro Wizard
Wizard Firecracker Electro Wizard Night Witch Skeleton King
Knight Electro Wizard Skeleton King
Electro Wizard
Wizard Knight Firecracker Electro Wizard Night Witch
Knight Firecracker Wizard Electro Wizard Night Witch
Wizard Knight Firecracker Electro Wizard
Electro Wizard
Wizard Knight Firecracker Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Firecracker Wizard
Knight Electro Wizard
Knight Electro Wizard Night Witch
Knight Night Witch
Firecracker Wizard Electro Wizard
Knight Electro Wizard Night Witch
Knight
Electro Wizard Knight Firecracker
Knight
Electro Wizard
Knight Wizard Night Witch Skeleton King
Wizard Firecracker
Electro Wizard Knight Firecracker Night Witch Skeleton King
Firecracker Wizard Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Electro Wizard Night Witch
Firecracker Knight Wizard Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Night Witch
Firecracker Wizard Electro Wizard
Firecracker Wizard
Night Witch
Wizard
Firecracker Wizard
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Firecracker Wizard Electro Wizard Night Witch
Electro Wizard Firecracker Wizard
Night Witch
Wizard Night Witch
Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Night Witch
Firecracker Wizard Electro Wizard
Knight Firecracker Wizard Electro Wizard
Firecracker Wizard Skeleton King
Firecracker
Firecracker Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Wizard

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