My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Executioner Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Wizard Witch Executioner Giant Skeleton Magic Archer
The Log
Royal Giant Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Executioner Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Wizard Witch Executioner Magic Archer
Poison
Wizard Witch Executioner Magic Archer
Lightning
Wizard Witch Executioner Magic Archer
Rocket
Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Magic Archer Wizard Witch Executioner Royal Giant Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Magic Archer Wizard Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Giant Skeleton
Royal Giant
Arrows Wizard Witch Executioner Giant Skeleton Magic Archer
Wizard
Royal Giant Giant Skeleton P.E.K.K.A
Witch
Royal Giant Giant Skeleton P.E.K.K.A
Executioner
Royal Giant P.E.K.K.A
Giant Skeleton
Arrows Royal Giant Wizard Witch Magic Archer
P.E.K.K.A
Arrows Magic Archer Wizard Witch Executioner
Magic Archer
P.E.K.K.A Royal Giant Giant Skeleton

Defense Synergies 0 7

Arrows
Giant Skeleton P.E.K.K.A
Royal Giant
Wizard
Giant Skeleton P.E.K.K.A
Witch
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Arrows Wizard Witch Executioner Magic Archer
P.E.K.K.A
Arrows Wizard
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Magic Archer
P.E.K.K.A Witch Executioner
Witch P.E.K.K.A Executioner Giant Skeleton
Witch P.E.K.K.A
Arrows Giant Skeleton P.E.K.K.A
Arrows Executioner Magic Archer
Arrows Wizard Witch Executioner Magic Archer
Arrows Giant Skeleton P.E.K.K.A Magic Archer
Witch P.E.K.K.A
Giant Skeleton
Witch Executioner Arrows Wizard Giant Skeleton Magic Archer
Arrows Executioner Wizard Witch Magic Archer
P.E.K.K.A Wizard Witch Giant Skeleton
Wizard Executioner Arrows Witch P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Witch Executioner P.E.K.K.A
Arrows Wizard Witch Executioner Magic Archer
Arrows Wizard Witch Executioner Giant Skeleton Magic Archer
P.E.K.K.A
Wizard Arrows Witch Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A
Arrows Wizard Executioner Magic Archer
Giant Skeleton P.E.K.K.A Witch
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch Executioner
Arrows Wizard Executioner Witch Magic Archer
P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Witch Executioner
Wizard Witch Executioner Magic Archer
Witch Executioner Giant Skeleton P.E.K.K.A Magic Archer
Arrows Executioner Wizard Witch Giant Skeleton P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Executioner Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Wizard Executioner Arrows Magic Archer
Arrows Wizard Executioner Witch Magic Archer
Arrows Wizard Witch Executioner Magic Archer
Arrows Wizard Executioner Magic Archer
Arrows Wizard
Arrows Wizard Magic Archer
Arrows Wizard Executioner Magic Archer
Executioner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Witch Executioner Magic Archer
Magic Archer Arrows Wizard Executioner
Arrows
Arrows Wizard Executioner Magic Archer
Arrows Wizard Witch Magic Archer
Giant Skeleton Magic Archer
Arrows Wizard
Arrows
Arrows Wizard Witch Executioner Magic Archer
Witch
Arrows Wizard Witch Executioner Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Magic Archer
Arrows Wizard Witch Executioner Magic Archer
Wizard Witch
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A Giant Skeleton
Arrows Wizard Magic Archer
Witch Magic Archer
Arrows Wizard Witch Executioner Magic Archer
Arrows
Wizard Executioner Magic Archer
Arrows Wizard Executioner Magic Archer
Arrows Giant Skeleton
Executioner P.E.K.K.A
Witch Giant Skeleton Magic Archer
Witch Executioner Magic Archer
Witch Executioner Giant Skeleton Magic Archer
P.E.K.K.A
Wizard

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