My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Barrel Electro Wizard Magic Archer
The Log
Royal Giant Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer
Fireball
Minions Goblin Barrel Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Goblin Barrel Electro Wizard Magic Archer Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Goblin Barrel

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Minions Royal Giant Magic Archer
Minions
Royal Giant Zap P.E.K.K.A
Royal Giant
Minions Goblin Barrel Zap Mirror Electro Wizard Magic Archer
Mirror
Zap Goblin Barrel Royal Giant Magic Archer
Goblin Barrel
Royal Giant Mirror P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Magic Archer Minions Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Royal Giant Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Giant Mirror Electro Wizard

Defense Synergies 2 9

Zap
Mirror Electro Wizard Minions P.E.K.K.A Magic Archer
Minions
Zap P.E.K.K.A Electro Wizard
Royal Giant
Mirror
Zap Electro Wizard Magic Archer
Goblin Barrel
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Mirror P.E.K.K.A Magic Archer
Magic Archer
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Magic Archer
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard Magic Archer
Minions Electro Wizard Zap Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Minions
Electro Wizard
Minions Electro Wizard Zap Magic Archer
Minions Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Minions Electro Wizard
Zap Minions P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Minions P.E.K.K.A Electro Wizard
Zap Minions Electro Wizard Magic Archer
Zap Minions Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Magic Archer
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard Magic Archer
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Zap Minions P.E.K.K.A Magic Archer
Minions Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Minions Magic Archer
Magic Archer
Zap Magic Archer
Zap
Minions Electro Wizard
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions
Zap Electro Wizard Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Minions
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Minions Magic Archer
Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Minions Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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