My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Royal Giant Skeleton Army Princess
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army Princess
The Log
Firecracker Royal Giant Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Knight Firecracker Valkyrie Wizard Skeleton Army Princess
Fireball
Firecracker Wizard Skeleton Army Princess
Poison
Firecracker Wizard Skeleton Army Princess
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Skeleton Army Princess Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Royal Giant Valkyrie Princess
Knight
Firecracker Princess Zap Wizard
Firecracker
Zap Knight Royal Giant Valkyrie Princess
Royal Giant
Firecracker Zap Wizard Princess
Valkyrie
Zap Firecracker Wizard
Wizard
Knight Royal Giant Valkyrie
Skeleton Army
Princess
Knight Zap Firecracker Royal Giant

Defense Synergies 3 13

Zap
Knight Firecracker Valkyrie Skeleton Army Princess
Knight
Firecracker Princess Zap Wizard Skeleton Army
Firecracker
Knight Valkyrie Zap Skeleton Army Princess
Royal Giant
Valkyrie
Firecracker Zap Wizard Princess
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Zap Knight Firecracker Wizard Princess
Princess
Knight Zap Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie Wizard
Skeleton Army Zap Knight Firecracker Valkyrie
Skeleton Army Knight Valkyrie
Skeleton Army Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Princess
Skeleton Army Zap Firecracker Valkyrie
Zap Firecracker Wizard Princess
Zap Valkyrie
Skeleton Army Princess
Knight Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Zap Knight Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Skeleton Army Zap Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Firecracker Princess
Skeleton Army Knight
Skeleton Army Zap
Wizard Knight Firecracker Valkyrie Skeleton Army
Zap Knight Firecracker Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Knight Firecracker Princess
Valkyrie Wizard Skeleton Army Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap
Zap Knight Firecracker Valkyrie Wizard
Skeleton Army Zap Knight Valkyrie
Valkyrie Skeleton Army Zap Knight
Knight Valkyrie Skeleton Army
Firecracker Wizard Zap Princess
Skeleton Army Knight Valkyrie
Knight Valkyrie Skeleton Army
Zap Knight Firecracker Valkyrie Skeleton Army
Skeleton Army
Knight Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Princess
Skeleton Army Zap Knight Firecracker Valkyrie
Valkyrie Zap Firecracker Wizard Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie
Firecracker Zap Princess
Knight Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Zap Princess
Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap Firecracker Wizard
Firecracker Zap Knight Valkyrie Wizard Princess
Zap Firecracker Wizard Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Wizard Princess
Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap Firecracker Valkyrie Wizard Princess
Wizard Princess
Zap
Zap Firecracker Valkyrie Wizard Princess
Firecracker Zap Wizard Princess
Zap Wizard Princess
Zap Firecracker
Zap Firecracker Wizard Princess
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker Princess
Firecracker Wizard Princess
Zap Skeleton Army Princess
Zap Firecracker Wizard Princess
Knight Firecracker Valkyrie Wizard Princess
Zap Firecracker Wizard Princess
Zap
Firecracker
Zap Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Wizard

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