My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Electro Dragon Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Goblin Barrel Miner Bandit Phoenix
Giant Snowball
Wall Breakers Goblin Barrel Witch Electro Dragon Miner
Zap
Royal Giant Wall Breakers Goblin Barrel Witch Bandit
Barbarian Barrel
Wall Breakers Goblin Barrel Witch Bandit
The Log
Royal Giant Wall Breakers Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Wall Breakers Goblin Barrel Witch
Royal Delivery
Wall Breakers Goblin Barrel Witch Electro Dragon Miner Bandit
Fireball
Wall Breakers Goblin Barrel Witch Electro Dragon Bandit
Poison
Witch Electro Dragon Phoenix
Lightning
Witch Electro Dragon Bandit Phoenix
Rocket
Witch Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Miner Bandit Phoenix Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Barrel Miner Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Miner Witch Electro Dragon Bandit
Wall Breakers
Miner
Goblin Barrel
Royal Giant Miner Bandit
Witch
Royal Giant Miner Bandit
Electro Dragon
Royal Giant Miner
Miner
Royal Giant Wall Breakers Goblin Barrel Witch Electro Dragon Bandit
Bandit
Royal Giant Goblin Barrel Witch Miner
Phoenix

Defense Synergies 0 2

Royal Giant
Wall Breakers
Goblin Barrel
Witch
Electro Dragon Bandit
Electro Dragon
Witch
Miner
Bandit
Witch
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Witch Electro Dragon Bandit Phoenix
Witch Electro Dragon Bandit
Witch Electro Dragon Bandit Phoenix
Electro Dragon Bandit
Witch Electro Dragon Phoenix
Electro Dragon Bandit Phoenix
Witch Phoenix
Miner Bandit Phoenix
Witch Electro Dragon Bandit
Witch Electro Dragon Phoenix
Witch Electro Dragon Bandit
Witch Electro Dragon
Bandit Phoenix
Bandit
Witch Electro Dragon
Witch Electro Dragon Bandit
Witch Electro Dragon Bandit
Phoenix
Witch Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Bandit Electro Dragon Miner Phoenix
Bandit Witch Electro Dragon
Bandit Phoenix
Witch Bandit Phoenix
Witch Electro Dragon
Witch Bandit Phoenix
Phoenix
Electro Dragon Witch Bandit Phoenix
Witch Phoenix
Witch Electro Dragon Phoenix
Phoenix
Witch Bandit
Witch Electro Dragon
Witch Electro Dragon Phoenix
Witch Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Bandit
Electro Dragon Miner Bandit
Electro Dragon Miner Bandit
Witch Electro Dragon
Witch
Electro Dragon
Miner Electro Dragon Bandit
Electro Dragon
Miner Electro Dragon Bandit
Electro Dragon
Miner Bandit
Electro Dragon Bandit
Witch Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Witch Electro Dragon Miner
Electro Dragon
Witch Electro Dragon
Witch
Miner Witch Electro Dragon Bandit
Witch Electro Dragon Miner Bandit
Miner Bandit
Witch Electro Dragon
Electro Dragon Witch
Electro Dragon Miner Bandit
Electro Dragon
Witch Electro Dragon Bandit
Witch Electro Dragon
Miner Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Miner Bandit

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