My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Bad
Synergy
Godly!
Versatility
RIP
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs Goblin Barrel Balloon
Giant Snowball
Fire Spirit Minions Hog Rider Royal Hogs Goblin Barrel Balloon
Zap
Fire Spirit Minions Royal Hogs Goblin Barrel Balloon
Barbarian Barrel
Fire Spirit Royal Hogs Goblin Barrel
The Log
Fire Spirit Hog Rider Royal Hogs Goblin Barrel
Earthquake
Hog Rider Royal Hogs Goblin Barrel
Arrows
Fire Spirit Minions Royal Hogs Goblin Barrel
Royal Delivery
Fire Spirit Minions Hog Rider Royal Hogs Goblin Barrel Balloon
Fireball
Minions Hog Rider Royal Hogs Goblin Barrel Balloon
Poison
Minions Royal Hogs Balloon
Lightning
Balloon
Rocket
Hog Rider Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Minions Goblin Barrel Hog Rider Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Royal Hogs Goblin Barrel Balloon
Arrows
Hog Rider Royal Hogs Balloon Goblin Barrel
Minions
Hog Rider Rage Royal Hogs Balloon
Hog Rider
Fire Spirit Arrows Minions Rage Goblin Barrel Balloon
Royal Hogs
Arrows Fire Spirit Minions Goblin Barrel
Rage
Minions Hog Rider Balloon
Goblin Barrel
Fire Spirit Arrows Hog Rider Royal Hogs Balloon
Balloon
Arrows Rage Fire Spirit Minions Hog Rider Goblin Barrel

Defense Synergies 0 0

Fire Spirit
Arrows
Minions
Hog Rider
Royal Hogs
Rage
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions
Fire Spirit Minions
Minions
Arrows
Arrows Fire Spirit Minions
Minions Fire Spirit Arrows
Arrows
Minions
Fire Spirit
Minions Arrows
Arrows Minions
Fire Spirit Minions
Fire Spirit Arrows Minions
Arrows Minions
Fire Spirit Arrows Minions
Arrows Fire Spirit Minions
Fire Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows
Minions
Fire Spirit Arrows Minions
Minions
Minions
Minions
Arrows
Minions
Arrows Minions
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Minions
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows Fire Spirit
Arrows
Arrows
Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions
Fire Spirit Arrows
Arrows
Arrows
Arrows
Minions

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