My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Skeleton Army
Fireball
Bomber Skeleton Army
Poison
Bomber Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Skeleton Army Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Skeleton Army Tornado Mini P.E.K.K.A Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Rage Tornado Golem The Log
Rocket
Tornado Golem
Rage
Mini P.E.K.K.A
Skeleton Army
Tornado
Rocket Mini P.E.K.K.A Golem The Log
Golem
Bomber Mini P.E.K.K.A Rocket Tornado The Log
The Log
Mini P.E.K.K.A Tornado Golem

Defense Synergies 2 8

Bomber
Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
The Log Bomber Skeleton Army Tornado
Rocket
Tornado The Log
Rage
Skeleton Army
Mini P.E.K.K.A The Log
Tornado
Rocket Bomber Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Bomber Rocket Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Rocket Skeleton Army Tornado Bomber
Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Rocket Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bomber
Rocket Tornado
Rocket The Log
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Bomber Mini P.E.K.K.A
Skeleton Army Bomber Tornado The Log
Tornado
Mini P.E.K.K.A Skeleton Army Bomber Rocket The Log
Bomber Rocket Skeleton Army Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Tornado Mini P.E.K.K.A The Log
Bomber Mini P.E.K.K.A Skeleton Army Tornado
Bomber Skeleton Army Tornado The Log
Tornado The Log Bomber
Mini P.E.K.K.A Tornado
Bomber Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Rocket The Log
Skeleton Army Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Skeleton Army Tornado The Log
Mini P.E.K.K.A Skeleton Army
Rocket Tornado
Mini P.E.K.K.A Rocket Skeleton Army
Mini P.E.K.K.A Skeleton Army
Rocket Mini P.E.K.K.A Skeleton Army Tornado The Log
Skeleton Army
Mini P.E.K.K.A
Rocket Skeleton Army Tornado The Log
Mini P.E.K.K.A Rocket Skeleton Army
Bomber Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Rocket Tornado The Log
Bomber Mini P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado The Log
Rocket The Log
Rocket The Log
Bomber Rocket The Log
Rocket Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Rocket Mini P.E.K.K.A Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket The Log
Rocket
The Log
Rocket Bomber The Log
Rocket The Log
Rocket Tornado
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A The Log
Rocket Bomber Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Bomber
The Log Tornado
Tornado The Log
Rocket Tornado The Log
Tornado
Rocket
Mini P.E.K.K.A
Bomber Rocket The Log
Rocket
Rocket The Log
Rocket Skeleton Army
Rocket Tornado
The Log
Mini P.E.K.K.A Rocket
The Log Bomber
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log
Rocket

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