My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards
Giant Snowball
Cannon Minion Horde Mega Minion Hog Rider Guards
Zap
Cannon Minion Horde Guards
Barbarian Barrel
Cannon Wizard Guards
The Log
Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Mega Minion Hog Rider Wizard Guards
Fireball
Cannon Minion Horde Mega Minion Hog Rider Wizard
Poison
Cannon Minion Horde Mega Minion Wizard Guards
Lightning
Cannon Mega Minion Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Mega Minion Guards Hog Rider Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Mega Minion Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Minion Horde
Rage Hog Rider Freeze
Mega Minion
Hog Rider
Rage Freeze Minion Horde Wizard Guards
Wizard
Hog Rider Rage
Rage
Minion Horde Hog Rider Wizard
Guards
Hog Rider
Freeze
Hog Rider Minion Horde

Defense Synergies 0 9

Cannon
Mega Minion Wizard Guards
Minion Horde
Freeze
Mega Minion
Cannon Wizard Guards Freeze
Hog Rider
Wizard
Cannon Mega Minion Guards Freeze
Rage
Guards
Cannon Mega Minion Wizard
Freeze
Minion Horde Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Mega Minion Wizard
Minion Horde Cannon Mega Minion
Cannon Minion Horde Mega Minion Freeze
Cannon Minion Horde Mega Minion Guards
Freeze Cannon Mega Minion Guards
Minion Horde Mega Minion Cannon Wizard Freeze
Cannon
Cannon Minion Horde
Guards Cannon Minion Horde
Minion Horde Guards Cannon Mega Minion Wizard Freeze
Minion Horde Mega Minion Wizard
Cannon Minion Horde Wizard Guards Freeze
Wizard Cannon Minion Horde Mega Minion Guards Freeze
Cannon Minion Horde
Minion Horde Cannon Freeze
Minion Horde Wizard Cannon
Cannon Minion Horde Mega Minion Wizard Guards
Wizard Freeze Cannon Mega Minion Guards
Cannon
Wizard Cannon Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mega Minion Wizard
Guards Minion Horde
Guards Minion Horde
Cannon Minion Horde Guards
Wizard Minion Horde Freeze
Guards Minion Horde Mega Minion
Minion Horde
Minion Horde Freeze Mega Minion
Cannon Minion Horde Mega Minion Guards
Minion Horde Mega Minion Guards
Guards
Cannon Minion Horde Wizard Guards
Wizard Cannon Minion Horde
Guards Minion Horde Mega Minion Freeze
Cannon Minion Horde Mega Minion Wizard Freeze
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Freeze
Minion Horde
Guards Freeze
Wizard Minion Horde
Wizard Minion Horde Mega Minion Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Guards
Minion Horde Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Mega Minion Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Freeze Wizard
Minion Horde Mega Minion
Wizard
Wizard
Minion Horde Wizard
Minion Horde Mega Minion Wizard Guards Freeze
Minion Horde Mega Minion
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Guards Freeze
Mega Minion Wizard
Freeze
Minion Horde Mega Minion Wizard
Wizard
Minion Horde Mega Minion
Minion Horde Guards Freeze
Freeze
Wizard

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