My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Witch
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Witch P.E.K.K.A
Fireball
Elite Barbarians Witch
Poison
Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Rage The Log Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap Rage

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians
Zap
Elite Barbarians Mirror P.E.K.K.A Fire Spirit Witch The Log
Elite Barbarians
Zap Rage Fire Spirit The Log
Mirror
Zap The Log
Rage
Elite Barbarians Witch
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Witch The Log
The Log
Mirror Zap Elite Barbarians P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Mirror Fire Spirit Elite Barbarians Witch P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Mirror
Zap The Log
Rage
Witch
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap
The Log
P.E.K.K.A Fire Spirit Zap Elite Barbarians Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians P.E.K.K.A Zap Witch The Log
Witch P.E.K.K.A Fire Spirit Elite Barbarians
Elite Barbarians Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A The Log
The Log Fire Spirit Zap
Fire Spirit Zap Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit
Witch Zap The Log
Zap Witch
P.E.K.K.A Fire Spirit Zap Elite Barbarians Witch The Log
Fire Spirit Zap Witch P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Elite Barbarians Witch P.E.K.K.A
Fire Spirit Zap Elite Barbarians Witch The Log
Zap Witch The Log Fire Spirit
P.E.K.K.A Elite Barbarians
Fire Spirit Elite Barbarians Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Witch The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Witch
Fire Spirit Zap Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Witch
Witch
Elite Barbarians Witch Zap P.E.K.K.A The Log
Zap Elite Barbarians Witch P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch
Fire Spirit Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Elite Barbarians
Zap The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Witch
Zap Witch
Elite Barbarians
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit Witch
Fire Spirit Zap Witch
The Log
The Log Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log
P.E.K.K.A

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