My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Sparky
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin Sparky
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Sparky
The Log
Goblin Gang Dart Goblin Hog Rider Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard P.E.K.K.A Sparky
Fireball
Goblin Gang Dart Goblin Hog Rider Wizard Sparky
Poison
Goblin Gang Dart Goblin Wizard Sparky
Lightning
Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Fireball Hog Rider Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Dart Goblin Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin P.E.K.K.A Sparky
Dart Goblin
Goblin Gang Hog Rider P.E.K.K.A Sparky
Fireball
Hog Rider Sparky
Hog Rider
Goblin Gang Fireball Rage Dart Goblin Wizard
Wizard
Hog Rider Rage P.E.K.K.A Sparky
Rage
Hog Rider Sparky Wizard
P.E.K.K.A
Goblin Gang Dart Goblin Wizard
Sparky
Rage Goblin Gang Dart Goblin Fireball Wizard

Defense Synergies 0 5

Goblin Gang
Dart Goblin P.E.K.K.A Sparky
Dart Goblin
Goblin Gang P.E.K.K.A
Fireball
Hog Rider
Wizard
P.E.K.K.A
Rage
P.E.K.K.A
Goblin Gang Dart Goblin Wizard
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Sparky
P.E.K.K.A Sparky Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Sparky Dart Goblin
P.E.K.K.A Sparky Goblin Gang Dart Goblin
Fireball P.E.K.K.A Sparky
Goblin Gang Fireball Dart Goblin
Dart Goblin Goblin Gang Fireball Wizard
Dart Goblin Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Dart Goblin Sparky
Goblin Gang Dart Goblin Fireball Wizard
Goblin Gang Dart Goblin Fireball Wizard
P.E.K.K.A Sparky Goblin Gang Fireball Wizard
Fireball Wizard Sparky Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Fireball P.E.K.K.A Sparky
Wizard Sparky Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang Dart Goblin Wizard
Wizard Dart Goblin Fireball
P.E.K.K.A Sparky Dart Goblin
Goblin Gang Wizard Dart Goblin Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Sparky
Fireball Goblin Gang Wizard
Goblin Gang P.E.K.K.A Sparky
Goblin Gang P.E.K.K.A Fireball Sparky
P.E.K.K.A Goblin Gang Sparky
Fireball Wizard Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Sparky Dart Goblin Fireball
P.E.K.K.A Sparky
P.E.K.K.A Fireball Sparky
P.E.K.K.A Goblin Gang Dart Goblin Sparky
P.E.K.K.A Dart Goblin Sparky
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball Wizard Sparky
Wizard Dart Goblin Fireball Sparky
Goblin Gang Sparky Dart Goblin Fireball P.E.K.K.A
Dart Goblin Fireball Wizard P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Sparky
Fireball Dart Goblin
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Dart Goblin
Dart Goblin Wizard Sparky
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Goblin Gang Fireball Sparky
Dart Goblin Fireball Wizard Sparky
Fireball Dart Goblin Wizard
Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Sparky
Dart Goblin Fireball Wizard Sparky
Dart Goblin Fireball Wizard Sparky
Fireball Sparky
Sparky
Dart Goblin Fireball Wizard Sparky
Dart Goblin Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Sparky
Fireball Dart Goblin Wizard Sparky
Fireball Wizard Sparky
Fireball Dart Goblin Sparky
Dart Goblin Fireball Wizard Sparky
Dart Goblin Fireball Wizard
Fireball Sparky
Dart Goblin Fireball Wizard Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Goblin Gang Dart Goblin Wizard Sparky
Dart Goblin Fireball Wizard
Fireball Sparky
Dart Goblin P.E.K.K.A Sparky
Goblin Gang Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Sparky
P.E.K.K.A Sparky
Fireball Dart Goblin Wizard Sparky

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