My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Cannon Witch
Zap
Cannon Dark Prince Witch Prince
Barbarian Barrel
Cannon Valkyrie Dark Prince Witch
The Log
Cannon Dark Prince Witch Prince
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Dark Prince Witch Prince
Fireball
Cannon Witch
Poison
Cannon Witch
Lightning
Cannon Valkyrie Dark Prince Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Fireball Valkyrie Dark Prince Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Cannon Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Dark Prince Prince
Cannon
Fireball
Arrows Dark Prince
Valkyrie
Prince Dark Prince Witch
Rage
Witch Dark Prince Prince
Dark Prince
Prince Arrows Fireball Valkyrie Rage Witch
Witch
Rage Valkyrie Dark Prince Prince
Prince
Valkyrie Dark Prince Arrows Rage Witch

Defense Synergies 0 17

Arrows
Cannon Fireball Valkyrie Dark Prince Prince
Cannon
Arrows Fireball Valkyrie Dark Prince Witch Prince
Fireball
Arrows Cannon Valkyrie Dark Prince
Valkyrie
Arrows Cannon Fireball Witch Prince
Rage
Dark Prince
Arrows Cannon Fireball Witch Prince
Witch
Cannon Valkyrie Dark Prince Prince
Prince
Arrows Cannon Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Cannon Valkyrie Dark Prince Witch Prince
Cannon Witch Prince Valkyrie Dark Prince
Cannon Witch Prince Valkyrie Dark Prince
Arrows Fireball Valkyrie Dark Prince Prince
Arrows Fireball Cannon Valkyrie Dark Prince
Arrows Cannon Fireball Witch
Arrows Cannon Fireball Valkyrie
Cannon Witch Prince
Cannon Valkyrie Dark Prince Prince
Valkyrie Witch Arrows Cannon Fireball Dark Prince
Arrows Fireball Witch
Cannon Prince Fireball Valkyrie Dark Prince Witch
Fireball Valkyrie Arrows Cannon Dark Prince Witch Prince
Cannon Prince
Cannon Fireball Prince
Arrows Cannon Fireball Valkyrie Dark Prince Witch Prince
Arrows Cannon Fireball Valkyrie Dark Prince Witch Prince
Arrows Valkyrie Witch Cannon Fireball Dark Prince
Cannon Prince
Valkyrie Dark Prince Arrows Cannon Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch Prince
Fireball Arrows Valkyrie Prince
Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince Fireball
Cannon Valkyrie Dark Prince Witch Prince
Arrows Fireball Witch
Dark Prince Prince Fireball Valkyrie Witch
Valkyrie Dark Prince Prince
Fireball Valkyrie Dark Prince Witch Prince
Witch Cannon
Valkyrie Dark Prince Witch Prince
Arrows Fireball Valkyrie Dark Prince Prince
Dark Prince Prince Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Fireball Valkyrie Dark Prince Prince
Arrows Valkyrie Cannon Fireball Dark Prince Witch
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Dark Prince Prince
Fireball Arrows Valkyrie Dark Prince
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Prince
Arrows Fireball Valkyrie Dark Prince Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Prince
Arrows Fireball Valkyrie Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie Dark Prince Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Fireball Dark Prince Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie Dark Prince Prince
Arrows Fireball
Arrows Fireball
Dark Prince Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch Prince
Prince
Fireball

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