My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Witch Princess Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Cannon Battle Ram Witch Princess Little Prince
Zap
Archers Cannon Battle Ram Witch Princess Little Prince
Barbarian Barrel
Archers Cannon Battle Ram Witch Princess Little Prince
The Log
Archers Cannon Battle Ram Witch Princess Little Prince
Earthquake
Archers Cannon Witch
Arrows
Archers Witch Princess Little Prince
Royal Delivery
Archers Battle Ram Witch Princess Mother Witch Little Prince
Fireball
Archers Cannon Battle Ram Witch Princess Mother Witch Little Prince
Poison
Archers Cannon Witch Princess Mother Witch Little Prince
Lightning
Cannon Battle Ram Witch Mother Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Princess Little Prince Battle Ram Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram
Arrows
Archers Battle Ram Mother Witch
Cannon
Battle Ram
Archers Arrows Witch Princess Mother Witch
Witch
Battle Ram
Princess
Battle Ram Mother Witch
Mother Witch
Arrows Battle Ram Princess
Little Prince

Defense Synergies 0 10

Archers
Cannon Witch
Arrows
Cannon Mother Witch Little Prince
Cannon
Archers Arrows Witch Princess Mother Witch Little Prince
Battle Ram
Witch
Archers Cannon
Princess
Cannon Mother Witch
Mother Witch
Arrows Cannon Princess
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Cannon Witch
Cannon Witch Archers
Cannon Witch
Arrows Princess
Arrows Archers Cannon Mother Witch
Archers Arrows Cannon Witch Princess Little Prince
Arrows Cannon
Cannon Witch Princess
Archers Cannon Little Prince
Archers Witch Mother Witch Arrows Cannon Princess
Arrows Archers Witch Princess
Cannon Witch
Arrows Cannon Witch Princess
Cannon
Cannon
Arrows Cannon Witch
Arrows Cannon Archers Witch Little Prince
Arrows Witch Archers Cannon Princess Mother Witch Little Prince
Cannon
Archers Arrows Cannon Witch Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Arrows
Witch
Cannon Witch
Arrows Mother Witch Archers Witch Princess
Archers Witch
Witch
Witch Cannon
Witch
Arrows
Cannon Witch
Archers Cannon Witch Princess
Witch Archers Little Prince
Arrows Archers Cannon Witch Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Mother Witch Witch Princess
Archers Arrows Witch Princess
Arrows Princess
Arrows
Arrows Princess
Archers Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Archers Arrows Princess
Arrows Witch Princess Mother Witch Little Prince
Arrows Princess
Arrows
Arrows Mother Witch Witch Princess Little Prince
Witch
Arrows Witch Princess
Arrows Witch Princess
Arrows
Archers Arrows Witch Princess Mother Witch Little Prince
Witch
Arrows
Arrows Princess
Arrows Princess
Archers Witch Princess
Archers Arrows Witch Princess
Arrows
Princess
Arrows Princess
Arrows
Witch Princess
Witch Princess
Witch Princess Little Prince

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