My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Elixir Golem Battle Ram Wizard
The Log
Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Mini P.E.K.K.A Battle Ram Wizard
Fireball
Barbarians Elixir Golem Battle Ram Wizard
Poison
Barbarians Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Elixir Golem Fireball Mini P.E.K.K.A Battle Ram Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Elixir Golem Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Barbarians Elixir Golem Fireball
Barbarians
Giant Snowball
Elixir Golem
Giant Snowball Fireball Mini P.E.K.K.A Wizard
Fireball
Giant Snowball Elixir Golem Battle Ram Golden Knight
Mini P.E.K.K.A
Elixir Golem Wizard
Battle Ram
Giant Snowball Fireball Golden Knight
Wizard
Elixir Golem Mini P.E.K.K.A
Golden Knight
Fireball Battle Ram

Defense Synergies 0 8

Giant Snowball
Barbarians Mini P.E.K.K.A Wizard Golden Knight
Barbarians
Giant Snowball
Elixir Golem
Fireball
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Giant Snowball Fireball Wizard
Battle Ram
Wizard
Giant Snowball Mini P.E.K.K.A Golden Knight
Golden Knight
Giant Snowball Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Giant Snowball
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fireball Giant Snowball
Giant Snowball Fireball Wizard
Barbarians Fireball Golden Knight
Barbarians Mini P.E.K.K.A
Giant Snowball Barbarians Mini P.E.K.K.A
Barbarians Giant Snowball Fireball Wizard
Giant Snowball Fireball Wizard
Barbarians Mini P.E.K.K.A Giant Snowball Fireball Wizard
Fireball Wizard Giant Snowball Barbarians Mini P.E.K.K.A Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Giant Snowball Fireball Mini P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A
Fireball Giant Snowball Barbarians Wizard Golden Knight
Giant Snowball Wizard Barbarians Fireball
Barbarians Mini P.E.K.K.A
Wizard Giant Snowball Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Giant Snowball Fireball
Fireball Giant Snowball Mini P.E.K.K.A Wizard
Barbarians Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball Wizard Giant Snowball
Mini P.E.K.K.A Barbarians Fireball
Mini P.E.K.K.A Barbarians
Giant Snowball Barbarians Fireball Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Golden Knight
Giant Snowball Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Wizard Golden Knight
Wizard Barbarians Fireball
Barbarians Fireball Mini P.E.K.K.A Golden Knight
Giant Snowball Barbarians Fireball Mini P.E.K.K.A Wizard Golden Knight
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Giant Snowball Golden Knight
Fireball
Barbarians Fireball
Fireball Wizard Giant Snowball
Fireball Wizard Giant Snowball
Wizard
Fireball Giant Snowball Wizard
Fireball Giant Snowball Wizard Golden Knight
Giant Snowball Fireball Mini P.E.K.K.A
Fireball Wizard Golden Knight
Fireball Giant Snowball Wizard
Giant Snowball Fireball Golden Knight
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Wizard Golden Knight
Fireball Wizard
Giant Snowball Fireball
Mini P.E.K.K.A
Giant Snowball Fireball Mini P.E.K.K.A Wizard
Giant Snowball Fireball Wizard Golden Knight
Fireball
Giant Snowball Fireball Wizard
Giant Snowball Barbarians Fireball
Giant Snowball Fireball Wizard
Fireball Giant Snowball Wizard Golden Knight
Fireball Giant Snowball Wizard Golden Knight
Fireball Golden Knight
Giant Snowball Fireball Wizard
Giant Snowball Fireball Wizard
Giant Snowball Fireball Mini P.E.K.K.A
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Wizard
Barbarians Fireball
Fireball Giant Snowball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Giant Snowball Fireball Wizard
Giant Snowball Fireball
Giant Snowball Fireball Golden Knight
Giant Snowball Fireball
Giant Snowball Fireball Golden Knight
Fireball Wizard

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