My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Fire Spirit Bats Dart Goblin Battle Ram
Zap
Fire Spirit Bats Dart Goblin Battle Ram Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Dart Goblin Battle Ram Bandit
The Log
Fire Spirit Ice Spirit Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Fire Spirit Ice Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Ice Spirit Bats Dart Goblin Battle Ram Bandit
Fireball
Dart Goblin Battle Ram Bandit
Poison
Bats Dart Goblin
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Arrows Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Arrows Dart Goblin Bandit Battle Ram Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bats Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Bandit
Ice Spirit
Battle Ram Bats Dart Goblin Bandit
Bats
Ice Spirit Battle Ram Bandit
Arrows
Battle Ram Freeze Bandit
Dart Goblin
Ice Spirit Battle Ram Bandit
Battle Ram
Ice Spirit Bandit Fire Spirit Bats Arrows Dart Goblin Freeze
Freeze
Arrows Battle Ram
Bandit
Battle Ram Fire Spirit Ice Spirit Bats Arrows Dart Goblin

Defense Synergies 0 9

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Bats Dart Goblin Bandit
Bats
Ice Spirit Dart Goblin Freeze Bandit
Arrows
Bandit
Dart Goblin
Ice Spirit Bats Bandit
Battle Ram
Freeze
Bats
Bandit
Ice Spirit Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Bats Dart Goblin Bandit
Fire Spirit Bats Dart Goblin Freeze Bandit
Bats Dart Goblin Bandit
Arrows
Arrows Freeze Fire Spirit Bats Dart Goblin Bandit
Bats Dart Goblin Fire Spirit Ice Spirit Arrows Freeze
Arrows Dart Goblin Bandit
Fire Spirit Ice Spirit Dart Goblin Bandit
Bats Dart Goblin Arrows Freeze Bandit
Arrows Bats Dart Goblin
Fire Spirit Ice Spirit Bats Freeze Bandit
Fire Spirit Ice Spirit Bats Arrows Dart Goblin Freeze
Bandit
Ice Spirit Freeze Bandit
Bats Arrows
Fire Spirit Ice Spirit Arrows Bats Dart Goblin Bandit
Arrows Freeze Fire Spirit Ice Spirit Bats Dart Goblin Bandit
Dart Goblin
Fire Spirit Bats Arrows Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows
Bandit Ice Spirit Bats
Bats Bandit
Bandit
Fire Spirit Arrows Ice Spirit Bats Dart Goblin Freeze
Bats Dart Goblin Bandit
Freeze Ice Spirit Bats Bandit
Dart Goblin
Bats Dart Goblin
Arrows
Bandit
Dart Goblin
Ice Spirit Bats Dart Goblin Freeze
Bats Arrows Dart Goblin Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Freeze
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Bats Dart Goblin Freeze
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Ice Spirit Dart Goblin Freeze
Arrows Dart Goblin Bandit
Fire Spirit Bats
Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin Bandit
Arrows Dart Goblin Freeze Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Freeze
Bats
Fire Spirit Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Freeze Fire Spirit Ice Spirit
Arrows Dart Goblin Bandit
Arrows Bandit
Arrows Dart Goblin Bandit
Fire Spirit Bats Arrows Dart Goblin
Ice Spirit Bats Dart Goblin Freeze
Arrows Dart Goblin Bandit
Ice Spirit Arrows Freeze
Arrows
Fire Spirit Ice Spirit Bats Dart Goblin Freeze Bandit
Fire Spirit Arrows Dart Goblin
Freeze
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Ice Spirit Bats Dart Goblin Freeze
Bats Dart Goblin
Dart Goblin Freeze Bandit
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: