My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Firecracker Battle Ram Fisherman
Barbarian Barrel
Firecracker Valkyrie Battle Ram Bomb Tower
The Log
Firecracker Battle Ram Fisherman
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Battle Ram Fisherman
Fireball
Firecracker Battle Ram Bomb Tower Fisherman
Poison
Firecracker Bomb Tower Fisherman
Lightning
Valkyrie Battle Ram Bomb Tower Fisherman Monk
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Fisherman Valkyrie Battle Ram Bomb Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Valkyrie Fisherman
Arrows
Zap Battle Ram
Firecracker
Zap Valkyrie Battle Ram Fisherman Monk
Valkyrie
Zap Firecracker Battle Ram Fisherman
Battle Ram
Zap Arrows Firecracker Valkyrie
Bomb Tower
Fisherman
Zap Firecracker Valkyrie
Monk
Firecracker

Defense Synergies 2 12

Zap
Bomb Tower Arrows Firecracker Valkyrie Fisherman
Arrows
Zap Valkyrie Bomb Tower Monk
Firecracker
Valkyrie Zap Bomb Tower Fisherman
Valkyrie
Firecracker Zap Arrows Bomb Tower Fisherman
Battle Ram
Bomb Tower
Zap Arrows Firecracker Valkyrie
Fisherman
Zap Firecracker Valkyrie Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bomb Tower Zap Firecracker Valkyrie Fisherman Monk
Bomb Tower Fisherman Valkyrie
Bomb Tower Firecracker Valkyrie Fisherman Monk
Arrows Firecracker Valkyrie Bomb Tower Monk
Arrows Zap Firecracker Valkyrie Bomb Tower
Zap Arrows Firecracker Bomb Tower
Zap Arrows Valkyrie Bomb Tower Monk
Bomb Tower Fisherman
Firecracker Valkyrie Fisherman
Valkyrie Zap Arrows Firecracker Bomb Tower Fisherman
Arrows Zap Firecracker
Bomb Tower Zap Valkyrie
Valkyrie Bomb Tower Zap Arrows Firecracker
Bomb Tower
Bomb Tower Monk Zap Fisherman
Bomb Tower Arrows Firecracker Valkyrie Fisherman
Arrows Valkyrie Bomb Tower Zap Firecracker Fisherman
Zap Arrows Valkyrie Bomb Tower Firecracker Fisherman
Bomb Tower Fisherman
Valkyrie Arrows Firecracker Bomb Tower Fisherman
Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fisherman
Zap Arrows Firecracker Valkyrie Bomb Tower Fisherman Monk
Zap Valkyrie Bomb Tower Fisherman
Valkyrie Zap Fisherman Monk
Valkyrie Fisherman
Arrows Firecracker Zap Bomb Tower Monk
Valkyrie Bomb Tower
Valkyrie Bomb Tower Fisherman
Zap Firecracker Valkyrie Bomb Tower Monk
Valkyrie Bomb Tower
Monk Zap Arrows Valkyrie
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Zap Firecracker Valkyrie Bomb Tower Fisherman Monk
Arrows Valkyrie Zap Firecracker Bomb Tower
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk Zap Fisherman
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Monk
Arrows Firecracker
Arrows Zap Firecracker
Arrows Monk Zap Firecracker Fisherman
Fisherman
Firecracker Monk Zap Arrows Valkyrie Fisherman
Monk Zap Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman Monk
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Arrows Firecracker
Monk Arrows
Fisherman
Zap Arrows Firecracker Fisherman Monk
Zap Arrows Firecracker Valkyrie Monk
Monk
Arrows
Fisherman Monk
Zap Arrows Monk
Zap Arrows Firecracker Valkyrie
Fisherman
Arrows Firecracker Zap Fisherman Monk
Zap Arrows Fisherman Monk
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker Monk
Arrows Firecracker Monk
Zap
Zap Arrows Firecracker Monk
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Monk Zap Arrows
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker Monk
Firecracker Monk
Fisherman

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