My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Guards
Giant Snowball
Skeleton Barrel Battle Ram Guards Witch
Zap
Skeleton Barrel Firecracker Battle Ram Guards Witch
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Guards Witch
The Log
Skeleton Barrel Firecracker Battle Ram Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Skeleton Barrel Firecracker Guards Witch
Royal Delivery
Skeleton Barrel Firecracker Battle Ram Guards Witch P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Battle Ram Witch
Poison
Skeleton Barrel Firecracker Guards Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Firecracker Guards Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram P.E.K.K.A Skeleton Barrel Guards Witch
Arrows
Zap P.E.K.K.A Skeleton Barrel Battle Ram
Skeleton Barrel
Firecracker Zap Arrows Battle Ram Guards Witch
Firecracker
Zap Skeleton Barrel Battle Ram P.E.K.K.A
Battle Ram
Zap Arrows Skeleton Barrel Firecracker Witch P.E.K.K.A
Guards
Zap Skeleton Barrel
Witch
Zap Skeleton Barrel Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Battle Ram Witch

Defense Synergies 0 10

Zap
Arrows Skeleton Barrel Firecracker Guards Witch P.E.K.K.A
Arrows
Zap P.E.K.K.A
Skeleton Barrel
Zap
Firecracker
Zap Guards P.E.K.K.A
Battle Ram
Guards
Zap Firecracker Witch
Witch
Zap Guards
P.E.K.K.A
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
P.E.K.K.A Zap Firecracker Witch
Witch P.E.K.K.A
Witch P.E.K.K.A Firecracker Guards
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Guards
Zap Arrows Firecracker Witch
Zap Arrows Skeleton Barrel P.E.K.K.A
Witch P.E.K.K.A
Guards Firecracker
Guards Witch Zap Arrows Firecracker
Arrows Zap Firecracker Witch
P.E.K.K.A Zap Guards Witch
Zap Arrows Firecracker Guards Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Arrows Zap Firecracker Guards Witch
Zap Arrows Witch Firecracker Guards
P.E.K.K.A
Arrows Firecracker Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Witch P.E.K.K.A
Zap Arrows Skeleton Barrel Firecracker
Guards P.E.K.K.A Zap Witch
Guards P.E.K.K.A Zap
P.E.K.K.A Guards Witch
Arrows Firecracker Zap Skeleton Barrel Witch
Guards P.E.K.K.A Witch
P.E.K.K.A
Zap P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards Witch
Firecracker Witch
Guards Witch Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel Witch
Arrows Firecracker Witch
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Guards
Firecracker Zap Arrows Skeleton Barrel
Zap Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker Witch
Arrows Skeleton Barrel Firecracker
Arrows
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker Witch
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Skeleton Barrel Witch
Zap Arrows Skeleton Barrel Witch
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Witch
Zap Skeleton Barrel Firecracker Guards Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Skeleton Barrel Guards Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards Witch
Firecracker Zap Witch
Zap Skeleton Barrel Firecracker Witch
P.E.K.K.A
Firecracker

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