My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Goblin Giant Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram
Zap
Skeletons Goblin Gang Battle Ram Goblin Giant
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Ice Wizard
The Log
Skeletons Goblin Gang Battle Ram
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram Ice Wizard
Fireball
Goblin Gang Battle Ram Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Battle Ram Ice Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Goblin Gang Ice Wizard Battle Ram Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Goblin Giant Barbarian Barrel Ice Wizard
Goblin Gang
Battle Ram Goblin Giant
Battle Ram
Zap Goblin Gang Barbarian Barrel Archer Queen
Barbarian Barrel
Zap Battle Ram Goblin Giant Ice Wizard
Goblin Giant
Zap Goblin Gang Barbarian Barrel Ice Wizard
Ice Wizard
Zap Barbarian Barrel Goblin Giant
Archer Queen
Battle Ram

Defense Synergies 2 12

Skeletons
Zap Barbarian Barrel Ice Wizard Archer Queen
Zap
Goblin Giant Skeletons Goblin Gang Barbarian Barrel Ice Wizard Archer Queen
Goblin Gang
Zap Barbarian Barrel Ice Wizard Archer Queen
Battle Ram
Barbarian Barrel
Archer Queen Skeletons Zap Goblin Gang Ice Wizard
Goblin Giant
Zap
Ice Wizard
Skeletons Zap Goblin Gang Barbarian Barrel
Archer Queen
Barbarian Barrel Skeletons Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Goblin Giant
Skeletons Zap Goblin Gang Ice Wizard
Goblin Gang Skeletons Ice Wizard
Skeletons Goblin Gang Ice Wizard
Barbarian Barrel
Goblin Gang Barbarian Barrel Skeletons Zap Ice Wizard
Zap Goblin Gang Ice Wizard
Zap Barbarian Barrel Goblin Giant
Skeletons Goblin Gang Ice Wizard Archer Queen
Goblin Gang Skeletons Barbarian Barrel Ice Wizard
Goblin Gang Ice Wizard Skeletons Zap Barbarian Barrel Goblin Giant
Zap Goblin Gang Ice Wizard
Skeletons Zap Goblin Gang Ice Wizard
Zap Goblin Gang Barbarian Barrel
Goblin Gang
Zap Goblin Gang
Skeletons Goblin Gang
Zap Goblin Gang Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Ice Wizard
Goblin Gang Barbarian Barrel Goblin Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Barbarian Barrel
Zap Goblin Gang Barbarian Barrel
Goblin Gang Skeletons Zap Goblin Giant
Goblin Gang Zap Barbarian Barrel Goblin Giant
Skeletons Goblin Gang Goblin Giant
Skeletons Zap Goblin Gang Goblin Giant Ice Wizard
Goblin Gang Skeletons Goblin Giant Ice Wizard
Goblin Giant
Zap Skeletons Barbarian Barrel
Skeletons Goblin Gang Goblin Giant
Zap Goblin Giant Archer Queen
Skeletons Goblin Gang Goblin Giant
Goblin Gang Skeletons Zap Barbarian Barrel Goblin Giant Archer Queen
Zap Barbarian Barrel Ice Wizard Archer Queen
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Barbarian Barrel Goblin Giant
Barbarian Barrel
Zap Barbarian Barrel
Zap Goblin Giant Ice Wizard
Zap Barbarian Barrel Ice Wizard
Zap
Goblin Gang
Zap Barbarian Barrel
Zap Archer Queen
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Ice Wizard
Zap
Zap Barbarian Barrel
Zap Ice Wizard
Zap
Zap
Zap
Zap Goblin Gang Barbarian Barrel
Zap Ice Wizard Archer Queen
Barbarian Barrel
Goblin Gang
Zap
Zap Archer Queen
Archer Queen
Zap Goblin Gang Archer Queen
Zap Archer Queen
Zap Barbarian Barrel Goblin Giant Archer Queen

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