My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Flying Machine P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Battle Ram Flying Machine P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram Guards Skeleton King
Giant Snowball
Goblin Gang Skeleton Barrel Battle Ram Flying Machine Guards Skeleton King
Zap
Goblin Gang Skeleton Barrel Firecracker Battle Ram Flying Machine Guards Skeleton King
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Battle Ram Guards Skeleton King
The Log
Goblin Gang Skeleton Barrel Firecracker Battle Ram Guards Skeleton King
Earthquake
Goblin Gang Firecracker Guards Skeleton King
Arrows
Goblin Gang Skeleton Barrel Firecracker Flying Machine Guards Skeleton King
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Battle Ram Flying Machine Guards P.E.K.K.A Skeleton King
Fireball
Goblin Gang Skeleton Barrel Firecracker Battle Ram Flying Machine Skeleton King
Poison
Goblin Gang Skeleton Barrel Firecracker Flying Machine Guards Skeleton King
Lightning
Battle Ram Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Firecracker Guards Battle Ram Flying Machine Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Firecracker Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker Battle Ram P.E.K.K.A Skeleton King
Skeleton Barrel
Firecracker Skeleton King Goblin Gang Battle Ram Flying Machine Guards
Firecracker
Skeleton Barrel Goblin Gang Battle Ram Flying Machine P.E.K.K.A
Battle Ram
Goblin Gang Skeleton Barrel Firecracker Flying Machine P.E.K.K.A
Flying Machine
Skeleton Barrel Firecracker Battle Ram P.E.K.K.A
Guards
Skeleton Barrel
P.E.K.K.A
Goblin Gang Firecracker Battle Ram Flying Machine
Skeleton King
Skeleton Barrel Goblin Gang

Defense Synergies 0 10

Goblin Gang
Firecracker Flying Machine Guards P.E.K.K.A
Skeleton Barrel
Firecracker
Goblin Gang Flying Machine Guards P.E.K.K.A
Battle Ram
Flying Machine
Goblin Gang Firecracker Guards P.E.K.K.A Skeleton King
Guards
Goblin Gang Firecracker Flying Machine
P.E.K.K.A
Goblin Gang Firecracker Flying Machine
Skeleton King
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Flying Machine
P.E.K.K.A Goblin Gang Firecracker Flying Machine
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Firecracker Guards Skeleton King
Firecracker P.E.K.K.A
Goblin Gang Firecracker Flying Machine Guards
Goblin Gang Firecracker Flying Machine
Skeleton Barrel Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Guards Firecracker
Goblin Gang Guards Firecracker Flying Machine Skeleton King
Goblin Gang Firecracker Flying Machine
P.E.K.K.A Goblin Gang Flying Machine Guards
Goblin Gang Firecracker Guards P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang P.E.K.K.A
Goblin Gang Firecracker P.E.K.K.A
Goblin Gang Firecracker Flying Machine Guards
Firecracker Flying Machine Guards
P.E.K.K.A
Goblin Gang Firecracker Flying Machine Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards P.E.K.K.A
Goblin Gang Skeleton Barrel Firecracker Flying Machine
Goblin Gang Guards P.E.K.K.A
Goblin Gang Guards P.E.K.K.A
P.E.K.K.A Goblin Gang Guards
Firecracker Goblin Gang Skeleton Barrel Flying Machine
Goblin Gang Guards P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Firecracker Flying Machine
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Flying Machine Guards
P.E.K.K.A Guards
P.E.K.K.A Goblin Gang Guards Skeleton King
Firecracker Flying Machine
Goblin Gang Guards Firecracker Flying Machine P.E.K.K.A Skeleton King
Firecracker Flying Machine P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Flying Machine Guards
Firecracker Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker Flying Machine Guards
Firecracker
Firecracker Skeleton Barrel Flying Machine
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Goblin Gang Guards
Firecracker Skeleton Barrel Flying Machine
Firecracker Flying Machine
Flying Machine Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Flying Machine
Firecracker
Firecracker Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Guards
Firecracker
P.E.K.K.A
Firecracker
Skeleton Barrel Goblin Gang Flying Machine Guards
Firecracker Flying Machine
Goblin Gang Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Skeleton King
Firecracker Flying Machine P.E.K.K.A
Goblin Gang Firecracker Flying Machine Guards Skeleton King
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
P.E.K.K.A
Firecracker

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