My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Battle Ram Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram Lumberjack Little Prince
Zap
Skeletons Bats Battle Ram Little Prince
Barbarian Barrel
Skeletons Ice Spirit Battle Ram Lumberjack Little Prince
The Log
Skeletons Ice Spirit Battle Ram Lumberjack Little Prince
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats Little Prince
Royal Delivery
Skeletons Ice Spirit Bats Battle Ram Lumberjack Little Prince
Fireball
Battle Ram Lumberjack Little Prince
Poison
Bats Little Prince
Lightning
Battle Ram Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Little Prince Battle Ram Freeze Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Battle Ram Bats Lumberjack
Bats
Ice Spirit Zap Battle Ram Lumberjack
Zap
Ice Spirit Battle Ram Bats Freeze Lumberjack Little Prince
Battle Ram
Ice Spirit Zap Bats Freeze Lumberjack
Freeze
Zap Battle Ram
Lumberjack
Ice Spirit Bats Zap Battle Ram
Little Prince
Zap

Defense Synergies 1 15

Skeletons
Ice Spirit Bats Zap Lumberjack Little Prince
Ice Spirit
Zap Skeletons Bats Lumberjack Little Prince
Bats
Skeletons Ice Spirit Zap Freeze Lumberjack
Zap
Ice Spirit Skeletons Bats Lumberjack Little Prince
Battle Ram
Freeze
Bats Lumberjack
Lumberjack
Skeletons Ice Spirit Bats Zap Freeze Little Prince
Little Prince
Skeletons Ice Spirit Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Skeletons Ice Spirit Bats Zap
Lumberjack Skeletons Bats Freeze
Lumberjack Skeletons Bats
Lumberjack
Freeze Skeletons Bats Zap Lumberjack
Bats Ice Spirit Zap Freeze Little Prince
Zap
Skeletons Lumberjack
Skeletons Ice Spirit Lumberjack Little Prince
Bats Skeletons Zap Freeze Lumberjack
Bats Zap
Lumberjack Skeletons Ice Spirit Bats Zap Freeze
Ice Spirit Bats Zap Freeze Lumberjack
Lumberjack
Ice Spirit Zap Freeze Lumberjack
Skeletons Bats Lumberjack
Ice Spirit Bats Zap Lumberjack Little Prince
Zap Freeze Ice Spirit Bats Lumberjack Little Prince
Lumberjack
Bats Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Lumberjack
Lumberjack Skeletons Ice Spirit Bats Zap
Lumberjack Bats Zap
Skeletons Lumberjack
Skeletons Ice Spirit Bats Zap Freeze
Skeletons Bats Lumberjack
Lumberjack
Zap Freeze Skeletons Ice Spirit Bats
Skeletons
Bats Lumberjack
Zap
Skeletons Lumberjack
Skeletons Ice Spirit Bats Zap Freeze Lumberjack Little Prince
Bats Zap Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Ice Spirit Bats Zap Freeze
Ice Spirit Zap Freeze
Zap
Bats Lumberjack
Zap
Zap
Freeze
Zap
Zap
Freeze
Bats
Zap
Zap Little Prince
Zap
Zap Freeze Ice Spirit Little Prince
Zap
Zap
Zap
Bats Zap Little Prince
Zap Ice Spirit Bats Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Freeze
Zap
Freeze
Lumberjack
Zap
Zap
Zap Ice Spirit Bats Freeze
Bats Zap
Zap Freeze Little Prince

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