My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Battle Ram Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram Furnace
Zap
Bomber Firecracker Battle Ram Furnace
Barbarian Barrel
Bomber Knight Firecracker Battle Ram Furnace Magic Archer
The Log
Bomber Firecracker Battle Ram Furnace
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Furnace
Royal Delivery
Bomber Knight Firecracker Battle Ram Magic Archer
Fireball
Bomber Firecracker Battle Ram Furnace Magic Archer
Poison
Bomber Firecracker Furnace Magic Archer
Lightning
Knight Battle Ram Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Void Battle Ram Furnace Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Battle Ram
Knight
Firecracker Battle Ram Bomber Furnace Magic Archer
Firecracker
Knight Battle Ram
Battle Ram
Knight Magic Archer Bomber Firecracker Furnace Lightning
Furnace
Knight Battle Ram
Void
Lightning
Battle Ram
Magic Archer
Battle Ram Knight

Defense Synergies 3 2

Bomber
Knight
Knight
Bomber Firecracker Magic Archer Furnace
Firecracker
Knight
Battle Ram
Furnace
Knight Magic Archer
Void
Lightning
Magic Archer
Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight Firecracker Void Magic Archer
Knight Firecracker Furnace
Furnace Bomber Knight Void Lightning
Knight Firecracker Furnace
Lightning Bomber Firecracker
Bomber Firecracker Furnace Magic Archer
Furnace Lightning Firecracker Void Magic Archer
Lightning Void Magic Archer
Furnace
Knight Bomber Firecracker
Bomber Knight Firecracker Furnace Magic Archer
Firecracker Furnace Magic Archer
Furnace Bomber Knight Lightning
Bomber Firecracker Furnace Magic Archer
Knight Furnace
Furnace Lightning
Bomber Knight Firecracker Furnace
Bomber Knight Firecracker Furnace Magic Archer
Furnace Bomber Knight Firecracker Magic Archer
Bomber Knight Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Void
Void Bomber Knight Firecracker Lightning Magic Archer
Knight Furnace Lightning
Lightning Knight
Knight
Firecracker Furnace Magic Archer
Knight Furnace Void Lightning
Knight
Void Lightning Knight Firecracker Magic Archer
Knight
Lightning Void
Lightning Knight
Bomber Firecracker Furnace Magic Archer
Bomber Knight Firecracker Furnace Lightning Magic Archer
Bomber Firecracker Magic Archer
Bomber Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Magic Archer Knight Firecracker
Firecracker Void Magic Archer
Lightning Void Magic Archer
Lightning Knight Firecracker Void
Bomber Firecracker Furnace Magic Archer
Firecracker Furnace Magic Archer
Bomber Firecracker Furnace Magic Archer
Firecracker Lightning Magic Archer
Void Firecracker Lightning
Lightning Void
Firecracker Void Lightning Knight Magic Archer
Void Lightning Firecracker Magic Archer
Lightning Knight Firecracker Void Magic Archer
Lightning Firecracker Void Magic Archer
Lightning Firecracker Furnace Magic Archer
Lightning Bomber Firecracker Furnace Magic Archer
Lightning Magic Archer Firecracker Furnace
Lightning
Bomber Lightning
Void Lightning Bomber Firecracker Magic Archer
Lightning Bomber Firecracker Void Magic Archer
Lightning Void Magic Archer
Lightning Void
Void Lightning
Lightning Void
Firecracker Bomber Furnace Magic Archer
Firecracker Void Lightning Magic Archer
Void Lightning Magic Archer
Void Lightning Firecracker Magic Archer
Lightning Firecracker Furnace Void Magic Archer
Lightning Firecracker Void
Lightning Void
Void Lightning Bomber Magic Archer
Void Lightning Firecracker Magic Archer
Firecracker Lightning Magic Archer
Lightning Void Magic Archer
Lightning Firecracker Magic Archer
Void Lightning Knight Firecracker Magic Archer
Bomber Firecracker Lightning Magic Archer
Void Lightning
Firecracker
Firecracker Lightning Magic Archer
Firecracker Void Lightning Magic Archer
Void Lightning Firecracker Magic Archer
Lightning Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: