My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Witch Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Flying Machine Witch Lumberjack
Zap
Minions Battle Ram Flying Machine Witch
Barbarian Barrel
Battle Ram Witch Lumberjack
The Log
Battle Ram Witch Lumberjack
Earthquake
Witch
Arrows
Minions Flying Machine Witch
Royal Delivery
Minions Battle Ram Flying Machine Witch Lumberjack
Fireball
Minions Battle Ram Flying Machine Witch Lumberjack
Poison
Minions Flying Machine Witch
Lightning
Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Battle Ram Flying Machine Lumberjack Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Minions Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Minions Flying Machine Witch Lumberjack
Minions
Zap Battle Ram Lumberjack
Battle Ram
Zap Minions Flying Machine Mirror Witch Lumberjack
Flying Machine
Zap Battle Ram Mirror Lumberjack
Mirror
Zap Electro Giant Battle Ram Flying Machine Lumberjack
Witch
Zap Battle Ram Lumberjack
Electro Giant
Mirror Lumberjack
Lumberjack
Zap Minions Battle Ram Flying Machine Mirror Witch Electro Giant

Defense Synergies 1 10

Zap
Mirror Minions Flying Machine Witch Lumberjack
Minions
Zap Flying Machine Lumberjack
Battle Ram
Flying Machine
Zap Minions Mirror Lumberjack
Mirror
Zap Flying Machine Lumberjack
Witch
Zap Lumberjack
Electro Giant
Lumberjack
Zap Minions Flying Machine Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine
Lumberjack Zap Minions Flying Machine Witch
Witch Lumberjack Minions
Witch Lumberjack Minions
Lumberjack
Zap Minions Flying Machine Lumberjack
Minions Zap Flying Machine Witch
Zap Flying Machine Electro Giant
Witch Minions Lumberjack
Lumberjack
Minions Witch Zap Flying Machine Electro Giant Lumberjack
Minions Zap Flying Machine Witch
Lumberjack Zap Minions Flying Machine Witch
Zap Minions Witch Lumberjack
Lumberjack
Zap Electro Giant Lumberjack
Minions Witch Lumberjack
Zap Minions Flying Machine Witch Lumberjack
Zap Witch Minions Flying Machine Lumberjack
Lumberjack
Minions Flying Machine Witch Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Giant
Zap Flying Machine Lumberjack
Lumberjack Zap Minions Witch
Lumberjack Zap
Witch Lumberjack
Electro Giant Zap Minions Flying Machine Witch
Minions Flying Machine Witch Lumberjack
Lumberjack
Zap Minions Flying Machine Witch
Witch
Minions Flying Machine Witch Lumberjack
Zap Electro Giant
Witch Lumberjack
Flying Machine Witch Electro Giant
Witch Electro Giant Zap Minions Flying Machine Lumberjack
Minions Zap Flying Machine Witch Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap
Electro Giant Zap Minions Flying Machine Witch
Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Minions Lumberjack
Zap Flying Machine
Zap Flying Machine
Flying Machine
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine
Minions
Zap Flying Machine
Zap Flying Machine Witch Electro Giant
Minions
Zap Flying Machine
Zap Electro Giant Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Witch Electro Giant
Zap Minions Flying Machine Witch Electro Giant
Zap
Zap
Zap Minions Flying Machine Witch
Zap Flying Machine Witch
Flying Machine Lumberjack
Zap Flying Machine
Zap Electro Giant
Flying Machine
Zap Electro Giant Minions Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Electro Giant

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