My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Goblin Barrel Guards
Giant Snowball
Skeletons Bats Battle Ram Goblin Barrel Guards Princess
Zap
Skeletons Bats Battle Ram Goblin Barrel Guards Princess
Barbarian Barrel
Skeletons Battle Ram Goblin Barrel Guards Princess
The Log
Skeletons Battle Ram Goblin Barrel Guards Princess
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Bats Goblin Barrel Guards Princess
Royal Delivery
Skeletons Bats Battle Ram Goblin Barrel Guards Princess
Fireball
Battle Ram Goblin Barrel Princess
Poison
Bats Guards Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Barrel Guards Princess Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Battle Ram Goblin Barrel
Arrows
Battle Ram Goblin Barrel Mega Knight
Battle Ram
Bats Arrows Goblin Barrel Princess
Goblin Barrel
Bats Arrows Battle Ram Guards Princess Mega Knight
Guards
Goblin Barrel
Princess
Battle Ram Goblin Barrel Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Princess

Defense Synergies 1 5

Skeletons
Bats Princess
Bats
Skeletons Mega Knight
Arrows
Mega Knight
Battle Ram
Goblin Barrel
Guards
Princess
Princess
Skeletons Guards Mega Knight
Mega Knight
Arrows Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Guards Mega Knight
Arrows Princess Mega Knight
Arrows Skeletons Bats Guards Mega Knight
Bats Arrows Princess
Arrows Mega Knight
Skeletons Princess
Guards Skeletons Mega Knight
Bats Guards Skeletons Arrows Princess Mega Knight
Arrows Bats Princess
Mega Knight Skeletons Bats Guards
Mega Knight Bats Arrows Guards Princess
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows
Arrows Mega Knight Bats Guards
Arrows Bats Guards Princess Mega Knight
Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Arrows Mega Knight
Guards Mega Knight Skeletons Bats
Guards Mega Knight Bats
Skeletons Guards Mega Knight
Arrows Skeletons Bats Princess
Guards Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats
Skeletons Guards
Mega Knight Bats Guards
Mega Knight Arrows Guards
Mega Knight Skeletons Guards
Princess Mega Knight
Guards Skeletons Bats
Bats Arrows Mega Knight Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards
Arrows Princess
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Guards
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Mega Knight
Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Princess Mega Knight
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats Arrows Princess
Bats Guards
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Bats Guards Princess
Arrows Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Guards Princess
Bats Princess
Princess Mega Knight
Mega Knight

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