My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Goblins Musketeer Battle Ram
Zap
Goblins Battle Ram
Barbarian Barrel
Goblins Elite Barbarians Musketeer Battle Ram
The Log
Goblins Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram P.E.K.K.A
Fireball
Elite Barbarians Musketeer Battle Ram
Poison
Musketeer
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Mini P.E.K.K.A Musketeer Battle Ram Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Giant Snowball Mini P.E.K.K.A Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Giant Snowball
Battle Ram P.E.K.K.A Elite Barbarians Musketeer Mega Knight
Elite Barbarians
Giant Snowball Battle Ram Mega Knight
Mini P.E.K.K.A
Musketeer Mega Knight
Musketeer
Giant Snowball Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight
Battle Ram
Giant Snowball Goblins Elite Barbarians Musketeer P.E.K.K.A
P.E.K.K.A
Giant Snowball Musketeer Battle Ram
Mega Knight
Giant Snowball Elite Barbarians Mini P.E.K.K.A Musketeer

Defense Synergies 1 11

Goblins
Giant Snowball Musketeer
Giant Snowball
Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A
Elite Barbarians
Giant Snowball Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Giant Snowball Elite Barbarians Musketeer
Musketeer
Goblins Giant Snowball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Battle Ram
P.E.K.K.A
Giant Snowball Musketeer
Mega Knight
Giant Snowball Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblins Musketeer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblins Giant Snowball Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblins Musketeer Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblins Giant Snowball Musketeer Mega Knight
Giant Snowball Musketeer
Musketeer P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblins Elite Barbarians Musketeer
Elite Barbarians Goblins Giant Snowball Mini P.E.K.K.A Musketeer Mega Knight
Goblins Giant Snowball Musketeer Mega Knight
Musketeer Giant Snowball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Giant Snowball Elite Barbarians Musketeer
Mega Knight Goblins Giant Snowball Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Giant Snowball Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A
Mega Knight Goblins Giant Snowball Elite Barbarians Musketeer
Giant Snowball Musketeer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Goblins Giant Snowball Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Giant Snowball Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
P.E.K.K.A Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Giant Snowball Musketeer
Mini P.E.K.K.A P.E.K.K.A Goblins Elite Barbarians Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Goblins Giant Snowball Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Giant Snowball Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Musketeer Mega Knight
Elite Barbarians Goblins Mini P.E.K.K.A Musketeer P.E.K.K.A
Mega Knight Giant Snowball Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Mega Knight
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Goblins Giant Snowball Elite Barbarians Mini P.E.K.K.A Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Elite Barbarians Musketeer
Musketeer
Giant Snowball Elite Barbarians Musketeer
Giant Snowball Musketeer
Musketeer Mega Knight
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Musketeer Mega Knight
Giant Snowball Mega Knight
Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Mega Knight
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Musketeer
Elite Barbarians Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Elite Barbarians Mini P.E.K.K.A
Giant Snowball Musketeer Mega Knight
Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Giant Snowball Musketeer
Giant Snowball
Elite Barbarians Musketeer P.E.K.K.A Mega Knight
Giant Snowball Elite Barbarians Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
P.E.K.K.A
Mega Knight

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