My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Dark Prince Electro Wizard Magic Archer Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Dark Prince Ram Rider
Giant Snowball
Musketeer Battle Ram Goblin Curse Ram Rider
Zap
Battle Ram Goblin Curse Dark Prince Ram Rider
Barbarian Barrel
Musketeer Battle Ram Goblin Curse Dark Prince Electro Wizard Magic Archer
The Log
Musketeer Battle Ram Goblin Curse Dark Prince Ram Rider
Earthquake
Arrows
Goblin Curse
Royal Delivery
Musketeer Battle Ram Dark Prince Electro Wizard Magic Archer Ram Rider
Fireball
Musketeer Battle Ram Electro Wizard Magic Archer Ram Rider
Poison
Musketeer Goblin Curse Electro Wizard Magic Archer
Lightning
Musketeer Battle Ram Dark Prince Electro Wizard Magic Archer Ram Rider Monk
Rocket
Musketeer Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Musketeer Battle Ram Dark Prince Electro Wizard Magic Archer Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Curse Musketeer Battle Ram Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Dark Prince Ram Rider
Battle Ram
Magic Archer Musketeer Electro Wizard
Goblin Curse
Magic Archer
Dark Prince
Musketeer Electro Wizard Magic Archer Ram Rider
Electro Wizard
Battle Ram Dark Prince Magic Archer Ram Rider
Magic Archer
Battle Ram Ram Rider Goblin Curse Dark Prince Electro Wizard
Ram Rider
Magic Archer Musketeer Dark Prince Electro Wizard
Monk

Defense Synergies 0 8

Musketeer
Dark Prince Electro Wizard Ram Rider
Battle Ram
Goblin Curse
Dark Prince
Musketeer Electro Wizard Magic Archer
Electro Wizard
Musketeer Dark Prince Magic Archer Ram Rider
Magic Archer
Dark Prince Electro Wizard Ram Rider
Ram Rider
Musketeer Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard Magic Archer Ram Rider
Musketeer Goblin Curse Dark Prince Electro Wizard Ram Rider Monk
Ram Rider Musketeer Goblin Curse Dark Prince Electro Wizard
Musketeer Goblin Curse Dark Prince Electro Wizard Ram Rider Monk
Dark Prince Monk
Musketeer Dark Prince Electro Wizard Magic Archer
Musketeer Electro Wizard Ram Rider Goblin Curse Magic Archer
Musketeer Electro Wizard Magic Archer Ram Rider Monk
Musketeer Goblin Curse
Musketeer Dark Prince Electro Wizard
Goblin Curse Electro Wizard Musketeer Dark Prince Magic Archer Ram Rider
Musketeer Goblin Curse Electro Wizard Magic Archer Ram Rider
Musketeer Goblin Curse Dark Prince Electro Wizard Ram Rider
Goblin Curse Dark Prince Electro Wizard Magic Archer
Goblin Curse Electro Wizard Ram Rider
Monk Goblin Curse Electro Wizard Ram Rider
Musketeer Dark Prince Electro Wizard
Musketeer Dark Prince Electro Wizard Magic Archer Ram Rider
Musketeer Goblin Curse Dark Prince Electro Wizard Magic Archer Ram Rider
Musketeer Goblin Curse Electro Wizard Ram Rider
Dark Prince Musketeer Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Musketeer Magic Archer Monk
Musketeer Dark Prince Electro Wizard Ram Rider
Dark Prince Musketeer Electro Wizard Ram Rider Monk
Musketeer Goblin Curse Dark Prince Ram Rider
Musketeer Goblin Curse Electro Wizard Magic Archer Ram Rider Monk
Dark Prince Musketeer Electro Wizard Ram Rider
Goblin Curse Dark Prince
Electro Wizard Dark Prince Magic Archer Monk
Musketeer Goblin Curse
Musketeer Dark Prince
Monk Dark Prince Electro Wizard
Dark Prince Goblin Curse Ram Rider
Musketeer Goblin Curse Magic Archer
Electro Wizard Musketeer Dark Prince Magic Archer Monk
Musketeer Goblin Curse Dark Prince Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Monk
Monk Musketeer Goblin Curse Electro Wizard Magic Archer Ram Rider
Magic Archer
Musketeer Dark Prince
Goblin Curse Dark Prince Magic Archer
Musketeer Goblin Curse Magic Archer Ram Rider Monk
Musketeer Magic Archer
Goblin Curse Magic Archer Ram Rider
Monk Ram Rider
Musketeer Electro Wizard
Monk Musketeer Dark Prince Electro Wizard Magic Archer Ram Rider
Monk Musketeer Goblin Curse Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer Monk
Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer Musketeer
Monk
Musketeer Dark Prince Electro Wizard Magic Archer Monk
Goblin Curse Magic Archer Monk
Musketeer Magic Archer Monk
Musketeer Monk
Musketeer Monk
Goblin Curse Dark Prince Magic Archer
Musketeer Electro Wizard Magic Archer Ram Rider Monk
Musketeer Magic Archer Ram Rider Monk
Musketeer Goblin Curse Magic Archer
Musketeer Goblin Curse Electro Wizard Magic Archer
Electro Wizard Musketeer
Musketeer Magic Archer
Electro Wizard Magic Archer Monk
Goblin Curse Magic Archer Monk
Electro Wizard Musketeer Dark Prince Magic Archer
Musketeer Goblin Curse Electro Wizard Magic Archer Ram Rider Monk
Musketeer Dark Prince Electro Wizard Magic Archer
Musketeer Magic Archer
Monk
Musketeer Dark Prince
Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Dark Prince Electro Wizard Magic Archer Monk
Monk

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