My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Knight Firecracker Battle Ram
The Log
Ice Spirit Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Battle Ram P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage The Log Knight Firecracker Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Rage The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram P.E.K.K.A Bats Firecracker
Bats
Knight Ice Spirit Firecracker Battle Ram Rage P.E.K.K.A
Knight
Ice Spirit Bats Firecracker Battle Ram The Log
Firecracker
Knight Ice Spirit Bats Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Knight The Log Bats Firecracker P.E.K.K.A
Rage
Bats
P.E.K.K.A
Ice Spirit Bats Firecracker Battle Ram The Log
The Log
Battle Ram Knight P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Bats Knight Firecracker P.E.K.K.A The Log
Bats
Knight Ice Spirit Firecracker P.E.K.K.A The Log
Knight
Bats Firecracker Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Bats P.E.K.K.A
Battle Ram
Rage
P.E.K.K.A
The Log Ice Spirit Bats Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
P.E.K.K.A Ice Spirit Bats Knight Firecracker The Log
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Bats Firecracker
Bats Ice Spirit Firecracker
P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Spirit Firecracker
Bats Knight Firecracker The Log
Bats Firecracker
P.E.K.K.A Ice Spirit Bats Knight The Log
Ice Spirit Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Bats Knight Firecracker P.E.K.K.A
Ice Spirit Bats Knight Firecracker The Log
The Log Ice Spirit Bats Knight Firecracker
P.E.K.K.A
Bats Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker The Log
P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight
Firecracker Ice Spirit Bats
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A The Log
P.E.K.K.A Knight
Firecracker
Ice Spirit Bats Knight Firecracker P.E.K.K.A The Log
Bats Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: