My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards Witch
Zap
Battle Ram Guards Witch
Barbarian Barrel
Valkyrie Battle Ram Guards Witch
The Log
Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Battle Ram Guards Witch P.E.K.K.A
Fireball
Battle Ram Witch
Poison
Guards Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Battle Ram Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Valkyrie Guards Freeze Witch
Arrows
Zap P.E.K.K.A Battle Ram Freeze
Valkyrie
Zap Battle Ram Witch P.E.K.K.A
Battle Ram
Zap Arrows Valkyrie Freeze Witch P.E.K.K.A
Guards
Zap
Freeze
Zap Arrows Battle Ram
Witch
Zap Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Battle Ram Witch

Defense Synergies 0 11

Zap
Arrows Valkyrie Guards Witch P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Arrows Freeze Witch P.E.K.K.A
Battle Ram
Guards
Zap Witch
Freeze
Valkyrie
Witch
Zap Valkyrie Guards
P.E.K.K.A
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Zap Valkyrie Witch
Witch P.E.K.K.A Valkyrie Freeze
Witch P.E.K.K.A Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Zap Valkyrie Guards
Zap Arrows Freeze Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Guards Valkyrie
Valkyrie Guards Witch Zap Arrows Freeze
Arrows Zap Witch
P.E.K.K.A Zap Valkyrie Guards Freeze Witch
Valkyrie Zap Arrows Guards Freeze Witch P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A
Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Zap Guards Witch
Zap Arrows Valkyrie Freeze Witch Guards
P.E.K.K.A
Valkyrie Arrows Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Witch P.E.K.K.A
Zap Arrows Valkyrie
Guards P.E.K.K.A Zap Valkyrie Witch
Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Valkyrie Guards Witch
Arrows Zap Freeze Witch
Guards P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Zap Freeze P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Witch
P.E.K.K.A Zap Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Zap Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Zap Freeze Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows Zap
Arrows
Arrows Valkyrie Guards Freeze
Zap Arrows Valkyrie
Arrows Zap Freeze Witch
Arrows Witch
Arrows Zap Freeze
Arrows Zap
Guards
Zap Arrows Valkyrie
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Witch
Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Freeze Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Guards Freeze Witch
Zap Arrows
Zap Arrows Freeze
P.E.K.K.A
Arrows
Zap Guards Freeze Witch
Zap Arrows Witch
Freeze
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Guards Freeze Witch
Zap Witch
Zap Freeze Witch
P.E.K.K.A

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