My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch Electro Dragon
Zap
Battle Ram Witch
Barbarian Barrel
Knight Battle Ram Witch Electro Wizard
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Battle Ram Witch Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Witch Electro Dragon Electro Wizard
Poison
Witch Electro Dragon Electro Wizard
Lightning
Knight Battle Ram Witch Electro Dragon Electro Wizard
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Battle Ram Electro Wizard Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Arrows Witch Electro Dragon The Log Electro Wizard
Battle Ram
Knight The Log Arrows Witch P.E.K.K.A Electro Wizard
Witch
Knight Battle Ram P.E.K.K.A
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Battle Ram Witch Electro Dragon The Log
The Log
Battle Ram Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Battle Ram

Defense Synergies 3 11

Arrows
Knight P.E.K.K.A
Knight
Electro Dragon Electro Wizard Arrows Witch The Log
Battle Ram
Witch
Knight Electro Dragon The Log Electro Wizard
Electro Dragon
Knight Witch The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Knight Witch Electro Dragon Electro Wizard
Electro Wizard
Knight Witch Electro Dragon P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log Electro Wizard
P.E.K.K.A Knight Witch Electro Dragon The Log Electro Wizard
Witch P.E.K.K.A Knight Electro Dragon Electro Wizard
Witch P.E.K.K.A Knight Electro Dragon Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Electro Dragon Electro Wizard
Electro Wizard Arrows Witch Electro Dragon
Arrows Electro Dragon P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A
Knight Electro Wizard
Witch Electro Wizard Arrows Knight Electro Dragon The Log
Arrows Witch Electro Dragon Electro Wizard
P.E.K.K.A Knight Witch Electro Dragon The Log Electro Wizard
Arrows Witch Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Knight Witch Electro Dragon P.E.K.K.A Electro Wizard
Arrows Knight Witch Electro Dragon The Log Electro Wizard
Arrows Witch The Log Knight Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Witch Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Electro Dragon The Log
P.E.K.K.A Knight Witch Electro Dragon The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Witch
Arrows Witch Electro Dragon Electro Wizard
P.E.K.K.A Knight Witch Electro Wizard
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Electro Wizard Knight Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Electro Dragon
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight Witch
Witch Electro Dragon
Witch Electro Dragon Electro Wizard Knight P.E.K.K.A The Log
Arrows Witch Electro Dragon P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Electro Dragon The Log Electro Wizard
Arrows Electro Dragon The Log
Arrows Knight The Log
Arrows The Log
Arrows Witch Electro Dragon
Arrows Witch The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon Electro Wizard
Arrows Knight Electro Dragon The Log Electro Wizard
Arrows Electro Dragon
Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Witch Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Arrows Electro Dragon The Log Electro Wizard
Arrows Witch Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Witch Electro Dragon
Witch
Arrows The Log Witch Electro Dragon Electro Wizard
Arrows Witch Electro Dragon The Log
Arrows The Log
Arrows Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Witch
Arrows Electro Dragon The Log
Arrows Electro Dragon Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Witch Electro Dragon
Arrows Witch Electro Dragon Electro Wizard
Arrows The Log
Knight Electro Dragon Electro Wizard
Arrows The Log Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Witch The Log Electro Wizard
Witch Electro Dragon Electro Wizard
Electro Dragon Witch The Log Electro Wizard
P.E.K.K.A
Electro Dragon

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