My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Giant Skeleton
Giant Snowball
Battle Ram Clone
Zap
Firecracker Battle Ram Clone
Barbarian Barrel
Firecracker Tesla Battle Ram Clone Giant Skeleton
The Log
Firecracker Battle Ram Clone Giant Skeleton
Earthquake
Firecracker Tesla Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Battle Ram Clone Giant Skeleton
Fireball
Firecracker Tesla Battle Ram Clone
Poison
Firecracker Clone
Lightning
Tesla Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Clone Tesla Battle Ram Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Clone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Mirror Giant Skeleton
Tesla
Battle Ram
Firecracker Mirror
Mirror
Firecracker Battle Ram Giant Skeleton
Rage
Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Firecracker Mirror Rage
Goblinstein

Defense Synergies 1 3

Firecracker
Tesla Mirror Giant Skeleton
Tesla
Mirror Firecracker
Battle Ram
Mirror
Tesla Firecracker
Rage
Clone
Giant Skeleton
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Firecracker Tesla
Tesla Giant Skeleton
Tesla Firecracker
Firecracker Giant Skeleton
Firecracker Tesla
Tesla Firecracker
Tesla Giant Skeleton
Tesla
Firecracker Tesla Giant Skeleton
Firecracker Tesla Giant Skeleton
Tesla Firecracker
Tesla Giant Skeleton
Firecracker Tesla
Tesla
Tesla
Tesla Firecracker
Tesla Firecracker
Firecracker Tesla Giant Skeleton
Tesla
Firecracker Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Firecracker Tesla
Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Tesla
Firecracker Tesla
Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Firecracker
Tesla
Tesla Giant Skeleton
Giant Skeleton
Giant Skeleton Tesla
Firecracker Tesla
Tesla Firecracker Giant Skeleton
Firecracker Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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