My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Skeleton Army
Giant Snowball
Bomber Mega Minion Battle Ram Skeleton Army
Zap
Bomber Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Electro Spirit Bomber Valkyrie Battle Ram Inferno Tower Skeleton Army
The Log
Electro Spirit Bomber Battle Ram Skeleton Army
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Electro Spirit Bomber Skeleton Army
Royal Delivery
Electro Spirit Bomber Mega Minion Valkyrie Battle Ram Skeleton Army
Fireball
Bomber Mega Minion Battle Ram Inferno Tower Skeleton Army
Poison
Bomber Mega Minion Inferno Tower Skeleton Army
Lightning
Mega Minion Valkyrie Battle Ram Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Valkyrie Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Barbarian Barrel Mega Minion Skeleton Army Valkyrie Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Barbarian Barrel Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Battle Ram
Bomber
Valkyrie Battle Ram Barbarian Barrel
Mega Minion
Electro Spirit Valkyrie
Valkyrie
Bomber Mega Minion Battle Ram
Battle Ram
Electro Spirit Bomber Valkyrie Barbarian Barrel
Inferno Tower
Barbarian Barrel
Bomber Battle Ram
Skeleton Army

Defense Synergies 2 8

Electro Spirit
Mega Minion
Bomber
Valkyrie Barbarian Barrel
Mega Minion
Electro Spirit Valkyrie Inferno Tower Barbarian Barrel Skeleton Army
Valkyrie
Bomber Mega Minion Inferno Tower
Battle Ram
Inferno Tower
Skeleton Army Mega Minion Valkyrie Barbarian Barrel
Barbarian Barrel
Bomber Mega Minion Inferno Tower
Skeleton Army
Inferno Tower Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army Mega Minion Valkyrie
Inferno Tower Skeleton Army Bomber Mega Minion Valkyrie
Inferno Tower Skeleton Army Mega Minion Valkyrie
Bomber Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Electro Spirit Bomber Mega Minion Valkyrie
Mega Minion Inferno Tower Electro Spirit
Electro Spirit Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army
Skeleton Army Bomber Valkyrie Inferno Tower Barbarian Barrel
Valkyrie Skeleton Army Electro Spirit Bomber Mega Minion Barbarian Barrel
Mega Minion Inferno Tower
Inferno Tower Skeleton Army Bomber Valkyrie
Bomber Valkyrie Skeleton Army Electro Spirit Mega Minion Barbarian Barrel
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bomber Valkyrie Inferno Tower Skeleton Army
Valkyrie Electro Spirit Bomber Mega Minion Barbarian Barrel Skeleton Army
Valkyrie Barbarian Barrel Electro Spirit Bomber Mega Minion
Inferno Tower
Bomber Valkyrie Skeleton Army Electro Spirit Barbarian Barrel
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Barbarian Barrel
Bomber Mega Minion Valkyrie Barbarian Barrel
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower Barbarian Barrel
Inferno Tower Valkyrie Skeleton Army
Electro Spirit
Skeleton Army Mega Minion Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Electro Spirit Mega Minion Valkyrie Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower Mega Minion Skeleton Army
Mega Minion Valkyrie Inferno Tower
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower
Bomber Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Spirit Bomber Mega Minion Valkyrie Barbarian Barrel
Valkyrie Electro Spirit Bomber Mega Minion Inferno Tower Barbarian Barrel
Electro Spirit Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Valkyrie Barbarian Barrel
Bomber Valkyrie Barbarian Barrel
Electro Spirit Mega Minion
Bomber
Barbarian Barrel
Valkyrie Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber
Bomber Mega Minion Barbarian Barrel
Bomber Valkyrie Barbarian Barrel
Barbarian Barrel
Electro Spirit Bomber Valkyrie Barbarian Barrel
Mega Minion
Barbarian Barrel
Barbarian Barrel
Electro Spirit Mega Minion
Mega Minion
Bomber
Electro Spirit
Electro Spirit Barbarian Barrel Skeleton Army
Mega Minion
Barbarian Barrel
Mega Minion Valkyrie
Bomber
Mega Minion
Electro Spirit
Barbarian Barrel

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