My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Goblin Barrel
Giant Snowball
Battle Ram Wall Breakers Goblin Barrel
Zap
Firecracker Battle Ram Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Battle Ram Wizard Wall Breakers Goblin Barrel Electro Wizard
The Log
Firecracker Battle Ram Wall Breakers Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Valkyrie Battle Ram Wizard Wall Breakers Goblin Barrel Electro Wizard
Fireball
Firecracker Battle Ram Wizard Wall Breakers Goblin Barrel Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Goblin Barrel Valkyrie Battle Ram Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Ram Wall Breakers Goblin Barrel
Valkyrie
Goblin Barrel Firecracker Battle Ram Wizard Wall Breakers Electro Wizard
Battle Ram
The Log Firecracker Valkyrie Wall Breakers Goblin Barrel Electro Wizard
Wizard
Valkyrie
Wall Breakers
Firecracker Valkyrie Battle Ram The Log Electro Wizard
Goblin Barrel
Valkyrie Firecracker Battle Ram
The Log
Battle Ram Wall Breakers
Electro Wizard
Valkyrie Battle Ram Wall Breakers

Defense Synergies 2 7

Firecracker
Valkyrie The Log Electro Wizard
Valkyrie
Firecracker Wizard The Log Electro Wizard
Battle Ram
Wizard
Valkyrie The Log Electro Wizard
Wall Breakers
Goblin Barrel
The Log
Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie The Log
The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Wizard
Valkyrie The Log Electro Wizard
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Firecracker The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Firecracker Electro Wizard
Electro Wizard
Valkyrie Wizard Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard The Log
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie
Firecracker Wizard Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie The Log
Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Wizard
Wizard Firecracker Valkyrie
Electro Wizard Firecracker Valkyrie The Log
Valkyrie Firecracker Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Valkyrie Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Firecracker Valkyrie Wizard Electro Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker Wizard

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