My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Giant Skeleton Bandit Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon Little Prince
Zap
Battle Ram Witch Bandit Inferno Dragon Little Prince
Barbarian Barrel
Battle Ram Wizard Witch Giant Skeleton Bandit Little Prince
The Log
Battle Ram Witch Giant Skeleton Bandit Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Battle Ram Wizard Witch Giant Skeleton Bandit Inferno Dragon Little Prince
Fireball
Battle Ram Wizard Witch Bandit Inferno Dragon Little Prince
Poison
Wizard Witch Little Prince
Lightning
Battle Ram Wizard Witch Bandit Inferno Dragon Little Prince
Rocket
Wizard Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Little Prince Fireball Battle Ram Inferno Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bandit Little Prince Fireball Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Little Prince
Battle Ram
Bandit Fireball Witch
Wizard
Giant Skeleton Bandit
Witch
Battle Ram Giant Skeleton Bandit
Giant Skeleton
Wizard Witch Bandit
Bandit
Battle Ram Wizard Witch Giant Skeleton Little Prince
Inferno Dragon
Little Prince
Fireball Bandit

Defense Synergies 0 8

Fireball
Bandit Little Prince
Battle Ram
Wizard
Giant Skeleton Bandit
Witch
Giant Skeleton Bandit
Giant Skeleton
Wizard Witch Little Prince
Bandit
Fireball Wizard Witch Little Prince
Inferno Dragon
Little Prince
Fireball Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Witch Bandit
Witch Giant Skeleton Bandit Inferno Dragon
Witch Inferno Dragon Bandit
Fireball Giant Skeleton
Fireball Bandit
Inferno Dragon Fireball Wizard Witch Little Prince
Fireball Giant Skeleton Bandit
Witch Inferno Dragon
Giant Skeleton Bandit Little Prince
Witch Fireball Wizard Giant Skeleton Bandit
Inferno Dragon Fireball Wizard Witch
Fireball Wizard Witch Giant Skeleton Bandit
Fireball Wizard Witch
Inferno Dragon Bandit
Fireball Bandit Inferno Dragon
Wizard Fireball Witch
Fireball Wizard Witch Bandit Little Prince
Wizard Witch Fireball Giant Skeleton Bandit Inferno Dragon Little Prince
Inferno Dragon
Wizard Fireball Witch Giant Skeleton Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton Bandit
Fireball Bandit Wizard Inferno Dragon
Giant Skeleton Bandit Witch
Giant Skeleton Fireball Bandit
Giant Skeleton Witch Bandit Inferno Dragon
Fireball Wizard Witch
Fireball Witch Giant Skeleton Bandit
Giant Skeleton Inferno Dragon
Giant Skeleton Fireball Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Wizard Witch Bandit
Wizard Fireball Witch
Witch Fireball Giant Skeleton Inferno Dragon Little Prince
Fireball Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Witch Little Prince
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard Witch Little Prince
Witch Inferno Dragon
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit
Fireball Bandit
Fireball Wizard Witch Little Prince
Fireball Wizard Witch
Fireball
Fireball Wizard Bandit
Fireball
Giant Skeleton
Fireball Wizard
Fireball Witch Bandit
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Bandit Little Prince

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