My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Phoenix Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Miner Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Miner Phoenix Ram Rider
Giant Snowball
Miner Ram Rider
Zap
Dark Prince Cannon Cart Ram Rider
Barbarian Barrel
Dark Prince Cannon Cart
The Log
Dark Prince Cannon Cart Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince Cannon Cart Miner Ram Rider
Fireball
Cannon Cart Ram Rider
Poison
Phoenix
Lightning
Dark Prince Cannon Cart Phoenix Ram Rider
Rocket
Cannon Cart Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Miner Dark Prince Phoenix Golden Knight Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Miner Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Dark Prince Cannon Cart Miner Phoenix Ram Rider
Earthquake
Arrows Dark Prince Ram Rider
Dark Prince
Arrows Earthquake Miner Ram Rider
Cannon Cart
Arrows Miner Ram Rider Golden Knight
Miner
Arrows Dark Prince Cannon Cart Golden Knight
Phoenix
Arrows
Ram Rider
Arrows Earthquake Dark Prince Cannon Cart Golden Knight
Golden Knight
Cannon Cart Miner Ram Rider

Defense Synergies 0 5

Arrows
Dark Prince Cannon Cart Phoenix Golden Knight
Earthquake
Dark Prince
Arrows Cannon Cart
Cannon Cart
Arrows Dark Prince
Miner
Phoenix
Arrows
Ram Rider
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Ram Rider Golden Knight
Dark Prince Cannon Cart Phoenix Ram Rider
Ram Rider Dark Prince Cannon Cart
Dark Prince Cannon Cart Phoenix Ram Rider
Arrows Earthquake Dark Prince
Arrows Earthquake Dark Prince Cannon Cart
Ram Rider Arrows Phoenix
Earthquake Arrows Cannon Cart Phoenix Ram Rider Golden Knight
Phoenix
Dark Prince Cannon Cart Miner Phoenix
Arrows Earthquake Dark Prince Cannon Cart Ram Rider
Arrows Phoenix Ram Rider
Earthquake Dark Prince Cannon Cart Ram Rider
Arrows Earthquake Dark Prince Cannon Cart Golden Knight
Cannon Cart Phoenix Ram Rider
Ram Rider
Arrows Dark Prince Cannon Cart
Arrows Dark Prince Cannon Cart Ram Rider Golden Knight
Arrows Earthquake Dark Prince Cannon Cart Ram Rider
Cannon Cart Phoenix Ram Rider
Dark Prince Arrows Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Cannon Cart
Arrows Cannon Cart Miner Phoenix
Dark Prince Cannon Cart Ram Rider Golden Knight
Dark Prince Cannon Cart Phoenix Ram Rider
Dark Prince Cannon Cart Phoenix Ram Rider
Arrows Ram Rider
Dark Prince Cannon Cart Phoenix Ram Rider
Dark Prince Cannon Cart Phoenix
Dark Prince Cannon Cart Phoenix
Phoenix
Dark Prince Cannon Cart Phoenix Golden Knight
Arrows Dark Prince Phoenix
Dark Prince Cannon Cart Ram Rider Golden Knight
Cannon Cart
Phoenix Dark Prince Cannon Cart Golden Knight
Arrows Earthquake Dark Prince Cannon Cart Phoenix Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Golden Knight
Arrows Miner Ram Rider Golden Knight
Earthquake Arrows Cannon Cart Miner
Earthquake Cannon Cart Arrows Dark Prince
Arrows Earthquake Dark Prince
Arrows Ram Rider
Arrows Earthquake
Arrows Earthquake Ram Rider
Arrows Miner Ram Rider Golden Knight
Miner Arrows Earthquake Dark Prince Cannon Cart Ram Rider Golden Knight
Arrows
Earthquake Cannon Cart Miner Golden Knight
Earthquake Arrows Cannon Cart
Earthquake Arrows Cannon Cart
Earthquake Arrows Cannon Cart Golden Knight
Earthquake Arrows Cannon Cart
Arrows Earthquake
Arrows Earthquake Dark Prince
Arrows Earthquake Miner Golden Knight
Earthquake
Arrows
Earthquake Arrows Cannon Cart
Arrows Earthquake Dark Prince
Arrows Miner Earthquake Ram Rider Golden Knight
Arrows Miner Ram Rider Golden Knight
Miner Arrows Golden Knight
Arrows
Arrows Earthquake Miner
Arrows
Arrows Earthquake
Earthquake Dark Prince Cannon Cart
Arrows Ram Rider
Arrows
Miner Dark Prince Cannon Cart
Arrows Earthquake
Arrows
Dark Prince Cannon Cart
Golden Knight
Dark Prince Cannon Cart Miner Golden Knight
Cannon Cart

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